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Apr 1st, 2002, 21:33:02
#41
Eleet
Sorry to dig so far back, but I can... not... resist...
Originally posted by haniblecter
Its a MASSIVE MMOG, it may have more lines of code then the space shuttle!
or even the B-2 bomber!
...I don't know about the B-2, but my *cell phone* has more code than the Space Shuttle!
Again, my apologies. I was inspired by the devil.
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Apr 3rd, 2002, 23:47:56
#42
Phear Leet
Wow you guys should really work for a game company seeing what crack coders you all are!
I get this crap all the time at work yet when the "experts" leave i am the one clearing up the mess!
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Apr 4th, 2002, 10:32:24
#43
Supa Leet
Re: Sorry to dig so far back, but I can... not... resist...
Originally posted by Saebra
...I don't know about the B-2, but my *cell phone* has more code than the Space Shuttle!
Again, my apologies. I was inspired by the devil.
The Apollo spacecraft only had a 4-bit processor, even tho they could have used better. The reason...
Can you imagine an Intel processor doing the maths required to get the re-entry angle right?
As for getting away from PC games, if there's an ultimate fallback policy, then it's WipeOut. The Designer Republic are the puppy's pendants. http://www.thedesignersrepublic.com/
Lastly, to back up Vandame... the definition of Expert is:
EX : A has-been
SPURT : A drip under pressure
Real programmers don't eat quiche eh Vandame.
Last edited by Poweredge|vault; Apr 4th, 2002 at 10:34:28.
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