Do you want story-missions that are profession specific or not?
I would like to see both in the game. Preferrably ones that could be used by only a few classes or few breeds. Some that do all.
Do you want side-defined missions, or missions for everyone?
Once agian, I'd like to see both, but missions for everyone shouldn't effect the story line, perhaps just personal revenge or errands missions from the regular folks of Rubi-Ka
Do you want the quests to scale with your level? (So you may take the same mission at lvl 30 and at 100, only with tougher opponents?)
No, this would make missions bland and more of a "To Do" list then anything. I would like to see it so that you have to be at certian levels to accomplish missions, as well as the NPC state that they need someone more skilled or that your to skilled to do what he/she needs done. The level of the mission should also reflect the quality of the item. (I don't want to bust my hump for a week and get a worthless item 20 QL's lower then what I was hoping for)
Do you want many small, or fewer longer quests?
Both, but the longer the mission the better the item! (like EQ Epic weapons but not so...."end game" like.
Is it ok with you to camp spawns, like we see in other MMORPGs?
I personally don't have a problem with camping spawns as long as we have to fight to get to them and that they always drop the item (the reason we have to camp them in the first place is because they drop the item needed randomly) Another idea is to have the item drop off mobs in an area or more unique mobs in 1 area at random (meaning you have to hunt for it)
Is it ok with you if we interweave the normal auto-content mission system in this, so that we can generate areas for you even in these story missions? (Or do you want only outdoor action?)
I don't mind in-door missions but to really make these missions feel unique you need Unique dungeons for them. I don't mean to go all out, but have them be the same all the time and be small, or large depending on the mission (like maybe have to hit 5 switches in a dungeon to open a door in the back to get the item?
(Other things to consider)
1. Make the missions (quests really) require some thought!
2. Have missions require more than one person so as when the storyline is effected the guild that completes it can somehow recieve credit for this.
3. single missions that change storyline should someone give credit to who did it. (maybe wanted posters? or something similiar)
4. Level cap on lower level missions. So higher levels don't "Farm" the items for there Alt chars. (like a lvl 15 mission shouldn't be done by anyone lvl 30 or higher)
5. Consider Risk Vs. Reward for them all.
6. Before giving out new Nano's that are unique, please ask the proffessions what they could use or need. So we don't have anymore "summon armor/ammo/weapons" nanos that scream useless. (that was a reference to the fixer summoning nanos)
thats all I got for now, thank you. Feel free to e-mail me.