What are you talking about here??? The example you mention is the same as if I asked to remove the MPs ability to debuff nano skills.Originally posted by Kuroshio
And if there was a profession with the ability to debuff weapon skills only, would it be okay for soldiers to be asking that the weapon skill portion of the debuffs be pulled as well?
I say we already have 1 nano debuffer, teh MP, no need for 2 of them, the trader should be the weapon debuffer, not nano too.
Traders are NOT secondary debuffers to MPs!!!!!!!!! I fear the traders debuffs MUCH more than the MPs. Why do I do that? Nano shutdown is not an issue, I resist it fairly often, + it got a very long execution time, VERY long. MPs use the Unmake MC etc, not nano shutdown, shutdown may be useful in teams, not 1 vs 1.Originally posted by Kuroshio
Traders are secondary debuffers compared to MPs. A trader can make a NT feel like he's completely unarmed. A MP can completely unarm an NT. Sorry Garzu, but the pet owners have a more valid request than the NT's
"Make an NT feel he's completely useless", I laugh at the way you say feel, I dont feel completely useless, I AM COMPLETELY USELESS when a trader debuffs me to hell with 400 points in ALL skills. An MP can only debuff 1 skill with 1/3 of what a trader can. And now you think ALL professions should be useless once debuffed and stacked back to the stoneage by a trader?!?!?!?!
Its more than enough with MPs nano debuffs, dont need traders too, should remove the nano debuff part of their debuffs. Let the traders be effective vs weapons, not EVERY single profession in the game.
Valid or not, who cares if pet profs got more valid requests? Its still a valid request.