This weapon thing is a SERIOUS issue and needs REAL OFFICAL feedback.
A LOT of the weapons in the game have low tertiary skill requirments. Many of the good ones, that take a LOT of IP to equip, even have quadinary requirments. These reqs are usually blue to dark blue for most classes, and as such, they only get the points needed to equip the item.
A level 60 trader (or equiv mob) should not be able to debuff a lvl 100 player into ZERO PERCENT weapons damage.
EVER.
Lets not even discuss that they shouldn't be able to debuff you past, at most 50%, being 50% of your level (i.e. its callled game ballance FC, there are theories behind it, hire someone who understands it),
The first time I run into a mob, a mob who is yellow to me, who will give me 3-6K of the ~650K I need to level, who has 6-9K HP, who in one second debuffs my weapon into being unable to do damage, the first time that happens, I freeze my account.
I'll wait one patch before canceling.
I can understand that FC thinks we're leveling too fast.
I think I'm leveling too fast.
But, if the risk vs reward isn't worthdoing, then why play?
People will not pay $/month to feel constantly fustrated.
You need to change the ratio on secondary skills or (better yet) ignore them completely. You need to tone down the NPC HPs.
Failure to do both of these will cause serious player population problems. PLEASE don't screw this up, I LIKE this game.