A couple questions:
1. If one MOB attacks me and one attacks my pet will my pet stop attacking after he kills his MOB even if the other MOB is still attacking me?
2. It was stated in the article that debuffs will reduce creature damage. Do you mean just direct damage debuffs like "stifle rage" or will nano and weapons skill debuffs also have an effect? Also there is a comment about debuffing MOBs at end of post.
A few comments:
1. When I saw the traders abilities in the Beta I knew that this class was going to be very powerful. Now they have become the single most powerful class in PvP. With perhaps one counter in the form of the MA. As a MP I thought that I may be able to counter the Trader because of my nano skill debuffs but they take longer to cast then those of the trader even thought mine only debuffs one skill and the traders does around 20. Every class needs more than one class to counter it in order for there to be balance. For instance the MP which is not a weak class is countered in PvP by every class with roots. Some better than others of course. Perhaps when you boost the adventurers that can be their job.
2. On the topic of Agents, the OE element of the patch should be their sole boost. After OE is put in they will gain the a good part of the PvP boost that the traders will get.
On a side note: I have no idea why they ever created the Agent class. Perhaps they wanted added challenge of balancing a game with a class that can do everything the other classes can.