Agree or Disagree the 14.2 Anti-OE patch ?
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First, i was entirely agree with patch 14.2 modifications against OE.
Today, several players have prove me why this patch is a big error.
I will not complain like hell, but just remind you what is good, and what is bad.
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GOOD POINT OF VIEW:
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- Anti-OE prevent low level characters to wear 100+ weapons and armors. Higher you are, Easier is the possibility to OE.
- AO autorize character to use weapons they dont masterize in skill requirements. Anti-OE adjusts that. And it seems logical.
- Anti-OE want to be more fair with low level players who suffer of PvP players in the same range with high level stuff.
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BAD EFFECTS:
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- Anti-OE calculation is a percentage, so it's totally unfair. Lower you are higher you will be screwed.
- Anti-OE fight against the twink. The twink is a normal use of a MMORPG. A high level player who help a lower one is totally acceptable.
- When you have spent 2000 hours on Rubi-Ka and paid your fee, it's good to be able to improve a new low level character without the pain to recreate all the process of 1000 hours of gaming.
- OE is not unfair with low level beginners. When they will be higher level players, they will enjoy the same power too. Anti-OE is not a feature to hearten and protect begginers but to nerf them.
- OE is a normal way of gaming. If we use normal buffs from other guildmates. Anti-OE is not logical with this possibility.
- Anti-OE kill the reason of existence of Guilds. All professions cant come with me to do missions and assure my buffs. Let's my guildmates do their own missions.
- Anti-OE will change dramatically the economy of Rubi-ka. Charges for wrangles and NanoBuffs will be grantly modified.
- Anti-OE will cause better weapons and armors to be less efficient than lower equipements. No logical at all, even if we have not the requirements.
- Anti-OE will force players to do more OE than before. Lol, the exact opposite effect that you expect. If you dont OE enough, items will be less effective than no OE at all.
- Anti-OE kill the pleasure to play with Diablo-Like part of the game. Improve my character is my best preocuppation.
- Anti-OE will annoy players who only do PvM. Is OE problematic for Mobs ? No at all, let's Anti-OE only cap PvP players.
- Why have you create high wrangles, infuses and mochams in this game if we cant use them anymore ?
- Pets will no longer respond to their master after debuff. Hell ! Level 80 will not create SlayerDroïds ! What a pleasure to create one when you swear blood and water and finally succeed to be able to spawn a pet 50 or 70 levels above you ! This enjoy will extinguish when you will see that your pet dont respond to you after 30 or 45 minutes of masteries, infuses or mochams. Prepare a mission raid take some minutes, go to the mission take a long too. The pet will certainly be useless after a few minutes in the mission area. Do you think the Anti-OE feature have to prevent players to wipe more than the mobs in the main room area ?
- Anti-OE is 20% cap above your skills possibilities. So, let's make a little of mathematic:
With a skill of 100, the cap is at 120
with a skill of 400, the cap is at 480
Ok, with a skill of 100, we can buff ourself with a simple Expertise Buff.
Ok, with a skill of 400, we have to buff ourself with an Expertise Buff and an Infuse or Medium-High Wrangle.
A skill of 400 appear in an average level range of 90-110. So traders and MPs are not annoyed to buff themselves.
I think there is a big problem with that. I disagree Traders and MPs will not suffer about Anti-OE.
- MP are the best prof to buff all others. They have to respond to all in the buffing mastery. Are they not enough annoy by players who cry after them for a buff ?
- Infuse have a low duration, so players will prefer mochams instead of infuses. Infuses let no possibilities to enhance crat's and engineer's pets.
- In the same way of issues, create a pet without buffs superior to masteries will spawn an orange pet. Mobs are red !
- Anti-OE is too difficult to understand, i dont want to use a calculator to know if my capped OE armor is better than my non-OE armor.
- Anti-OE doosnt work on NCU's CL prerequisite. Why NCU do not drop when we dont reach the CL requirement anymore ? LoL. Nonsense.
- Why can we learn maps when we dont have the map prerequisite and use them after debuff (abilities) ?
I play AO because it's a great game with infinite possibilies. OE is an essential part of this game.
Players ! Demonstrate your opinion ! Fight the nonsense and unfairness !
COME WITH US at BOREALIS on MONDAY 18th of MARCH !
RK1 / RK2
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Silly are those who dont change their own opinion...