Lol, OMG, are weapon users going to be affected almost as bad as NF users nowOriginally posted by Cheetra
I know for a fact that Trader Npc's can stack 2 skill debuffs, let's just look at what happens with BOTH, since some folks don't seem to understand what this patch means for ALL weapons that are NOT overequiped. This is assuming that the player has every single point needed to use these weapons on their own. Keep in mind, that similiar results will be encounters at EVER SINLGE LEVEL OF PLAY. Also keep in mind that this assumes your fighting an NPC or PC where you are roughly equally level, if you're lower level... kiss your butt bye bye, you just had your weapon gimped to -100% damage from one debuff likely as not.
I use the high end because of the high skills requirements, none of which you can not simply put more points into to raise past the points where you'd be uneffected.
The nano info.
Plunder Skills (Advanced)
Description Lowers all attacking and nano skills of the target by 211 points, transferring 178 points back to the caster.
QL 185
NCU 57
Nanocost 429
Duration 180 s
Attack time 4.52 s
Recharge time 6.52 s
visual profession trader
Effects
modify target sensory imp -211
modify target 2h edged -211
modify target assault rifle -211
modify target shotgun -211
modify target smg -211
modify target rifle -211
modify target pistol -211
modify target bow -211
modify target heavy weapons -211
modify target grenade -211
modify target sharp objects -211
modify target melee energy -211
modify target piercing -211
modify target 1h edged -211
modify target 2h blunt -211
modify target 1h blunt -211
modify target martial arts -211
modify target time and space -211
modify target matter creation -211
modify target matter meta -211
modify target biological meta -211
modify target psycho mod -211
modify target ranged energy -211
AND
Name Divest Skills (Advanced)
Description Lowers all attacking and nano skills of the target by 204 points, transferring 170 points back to the caster.
QL 179
NCU 55
Nanocost 426
Duration 180 s
Attack time 4.49 s
Recharge time 6.49 s
Range 25 m
visual profession trader
Effects
modify target sensory imp -204
modify target 2h edged -204
modify target assault rifle -204
modify target shotgun -204
modify target smg -204
modify target rifle -204
modify target pistol -204
modify target bow -204
modify target heavy weapons -204
modify target grenade -204
modify target sharp objects -204
modify target melee energy -204
modify target piercing -204
modify target 1h edged -204
modify target 2h blunt -204
modify target 1h blunt -204
modify target martial arts -204
modify target time and space -204
modify target matter creation -204
modify target matter meta -204
modify target biological meta -204
modify target psycho mod -204
modify target ranged energy -204
Now for a little eye opener about what that 2 debuffs will do, IN ADDITION TO REDUCING YOUR ATTACK RATING BY 415 POINTS, and keep in mind this is STILL not worst case scenario as the different plunders, deprives, ransacks etc STACK with lower versions. Which you can bet PC traders will do even if npc's don't.
Premium Slegdehammer of Doom >>>>>>>>>-50% damage from 2 debuffs.
QL 200 Damage 1-906 (100)
Requirements
2h blunt 807
brawl 485
dimach 162
Premium Support Beam >>>>>>>>>> -50% damage from 2 debuffs.
QL 200 Damage 33-519 (519)
Requirements
2h blunt 1008
brawl 605
dimach 202
breed atrox
Premium Notum Staff
QL 200 Damage 44-372 (158) ....... !!!!!!! -100% damage from 2 debuffs ( hits 2hb and energy melee )
Requirements
2h blunt 921
brawl 614
melee energy 614
fast attack 512
sneak attack 512
dimach 205
Premium Rider Executioner ........ !!!!!!!! -100% damage from 2 debuffs. ( hits 1he and hvy weapons skills )
QL 200 Damage 10-484 (140)
Multi melee 832
Requirements
1h edged 851
brawl 568
heavy weapons 568
dimach 190
Disguised Zenith Taichi ..... !!!!!!!!! -100% damage from 2 debuffs ( hits MA and 1he )
QL 200
Damage 75-95 (300)
Requirements
martial arts 1064
brawl 710
1h edged 710
dimach 237
Lotus Parry Stick ............!!!! -100% damage from 2 debuffs ( hits MA and 1hb )
QL 200
Damage 50-60 (300)
Requirements
martial arts 725
brawl 483
1h blunt 483
dimach 162
A Well Shaped Tool of Torturing .....you guessed it.... -100% damage from 2 debuffs ( hits MA and 1hb )
QL 200 Damage 111-111 (666)
Requirements
martial arts 1108
brawl 739
1h blunt 739
dimach 247
High Quality Nova Flow - Mark I ....... thought soliders where gimped now? -100% damage from 2 debuffs. ( hits Assault Rif and Ranged energy )
QL 200 Damage 1-410 (260)
Requirements
assault rifle 847
burst 706
ranged energy 565
fling shot 471
Premium E-Beamer .... HEY SOLIDERS ...-100% damage from 2 debuffs. ( hits range energy and assualt rifle )
QL 200 Damage 10-297 (101)
Requirements
ranged energy 874
assault rifle 583
fling shot 486
Premium Stigma Rifle >>>>>>>> -50% damage from 2 debuffs
QL 200 Damage 12-326 (101)
Requirements
rifle 859
aimed shot 430
Krutt Assault 219 Waltzing Queen Special .... Doc's....-50% damage from 2 debuffs
QL 184 ( highest I could find stats for )
Requirements
shotgun 794
fling shot 398
Is any of this sinking in yet?
This is NOT the awnser, every single weapon is this game will be subject to 50% shutdown, ever weapon with 2 basic weapon skills will be subject to COMPLETE weapon damage shutdown.
WAKE UP FOLKS. You may or may not support and end to Over Equiping, but PLEASE you can NOT support this patch. This is NOT the way to do it, it opens up balance issuses bigger then all of Asia.
Wake up, this is has affected the prof's using NF's since day one, dont come here crying 'cause you sure as h*** hasn't cryed out on behalf of non-weapon users before. Come on FC, give us 14.2 in next pacth
PS: I wish FC would have guts enough to make implants and belts be affected as well...