Once, just once, I'd like to see Funcom post a set of patch notes and not have 75% of the replies be complaints about what isn't in them. If it's not in the patch notes, don't comment about it in the patch notes thread. Man, I wish the moderators would go through this thread once or twice a day and prune the off-topic posts. After a couple of days, people might take the hint.
As someone whose primary character has been an MA, I am thrilled beyond words about the damage type change. I can pretty much understand why nobody else is. In 13.9, they're right, I'm no longer jealous of shotguns. I am still jealous of MP attack pets (my secondary character). Changing the damage type should just about make MAs equal to MPs. And boy, won't that have some people crying in their beer.
And words can not begin to express how much I hope that Funcom actually comes through with the Team Missions change. You know why I play mostly solo missions? Because finding mobs of the right range, in manageable numbers, with actual loot, is just not possible in the wild. Now you're going to give us actual incentives to form teams and run missions? Man oh man. For one thing, wow, the first real incentive I've seen yet to get in groups more often than to solo. Also, wow, missions with boss mobs and uber loot BELOW charlevel 80. I am so, so there.
The one thing that terrifies me is that the section on graphics engine changes. There are so many, and so fundamental, as to make me suspect that they've licensed a new graphics engine altogether. I almost hope so - because changes that big are going to break something. Probably break it altogether. No offense, but Funcom's track record on software engineering is not something to be proud of.
In particular, there had better be some serious major improvements to rendering speed before they link object texture quality to ground texture quality. One of the things I had to do to get my frame rate to manageable was drop ground texture quality to medium. (I'd go lower, but then I couldn't see contour.) I had to stay at high texture quality to be able to read signs, tell shops apart, and so on.
Look, I play on a 192MB Celeron 566. That is way, way above the "minimum" system requirements, and within spitting distance of the "recommended" ones. Don't tell me to raise it to 512 MB; this box tops out at 256. If the graphics rendering changes make it slower or more memory dependent, then they will make me choose between spending hundreds of dollars to replace my CPU and quitting AO. And I don't have hundreds of dollars to spare.
I'm eagerly waiting for 14 to hit the test server. But my god, I hope they listen to the users and ARKs on the test server this time.