A view of the problems from a 2hb enforcer:
I feel the game is almost unplayable solo at the time and very difficult for maintaining groupings.. What happens when doing missions are the following.
Can't hit - you get into a fight and can not hit. I am now not even registering one hit against green/yellow mobs. Moving back and forth is not useful as a workaround for several reasons. You are now frozen repeatedly in place by mob's. Timing of when to move forward or back is no longer present due to the motioning of punching. I have invested heavily in melee initiative. The current game has effectively disabled this skill, I swing but do not hit. I punch when I should be swinging and connecting for damage. This for me is the largest bug that is now within the game.
Zoning/healing mobs - this used to be a way to fight the occasional harder mob in a mission. This is no longer a viable way for fighting. The time taken now to zone in and out means at a minimum the mob will be half healed. Of course you are not healing during the zoning whereas the mob is healing itsefl the entire time. The result is a mob that is at full health every time you finish your healing and finally zone back in to the mission. Nano's cast on the ouside of a mission are still under the timer as well during the long zonings. This means shorter duration nano's like mongo are already half gone by the time you have rezoned.
Respawned missions - this would seem to indicate that problems are not with anyones connectivity, rather the server load is the problem. Spending an hour to clear a mission and approaching the mission reward only to have the mission respawned, one then dies on the way out of a once cleared mission losing all experience. This is a very large bug as well and is a "game-stopper" as it makes one playing not enjoy the experience.
Random crashing to desktop - What exactly are the bug reports telling you when these are sent in? I would like to know if this is an identified problem with the patch or is the result of internet connectivity? Again I believe this is largely the game itself. It is happening to many people. If the pipes can not handle the increased network load then it is time to expand or switch your providers.
Server/client timing - When a mob dies sometimes I am still hit for damage, nano's are still cast against myself. Yesterday, I saw the dead NPC cast a health freeloader and actually was brought back to 1/4 health. What is strange also is a Da Taunter can be used for damage. But a weapon will state that the mob is already dead.
I run from a close battle to the mission exit. There I stand ready to continue the fight. The problem is the mob's do not appear. I am being nuked through walls and shot without being able to attack back. The mob is completely invisible and does not even register on the map as a dot. Zoning out is the only way to see the mob again.
I am truly embarassed that all these new players who have come back to a game that is in such an unplayable and at a minimum-an unenjoyable state. "AO has changed" "Not the same game as launch" or so we told them. Personally, I believe it's obvious that at the present time it has not improved in terms of playability.
Can someone please show me where an official statement regarding these problems and when the problems will be patched? I would be very appreciative as I do not frequent these forums. TIA.