The long and forever plauge of MMRPG is camping. I am not going to say here that camping is wrong because in most cases it is motivated by the fact that it it the only way you can get said item.
Here is the scenerio. You get a group of friends togather that are board and are trying to think of something exciting to do. Hey lets go and try dungon such and such! Great idea. So you get all geared up and go to the dungon. You get to the first room and all the mobs are there no sign of anyone else yoohoo. You fight kicking and screming losing a couple team mates here and there to the uber mobs. You get down to where the boss is and oops there is 15 others sitting there doing nothing but perhaps watching late night on TV while waiting for the boss to respawn. Well I cant tell you how bad this sucks. A waste of time, and certainly not my idea of a good time.
I want to be clear here, this is not the fault of the people sitting there waiting. Not by a long shot. This IS a game design flaw! It seriously decreses the fun level of the game and makes the dungons useless to a majority of the playerbase. FC spends a ton of time on these dungons and they are really nice only to be ruined in the end by lack of a boss monster. And this does not happen just once, but every single time. Thats right FC I chalenge you to find a boss mob in any one of your dungons at any time of the day. YOU CANNOT DO IT. If a boss shows up he is dead within minutes of appearing PERIOD. Well I and many others would rather not have to sit for hours for the CHANCE that we might be in the group that kills the boss. Same goes with the static missions, along the same topic. Whens the last time you walked into the Rising Sun FC and saw Dodga standing there, NEVER. Within 30sec he is gone any time day or night.
But im not going to pitch a ***** without giving a solution. There is a way around this mess and you FC could be the 1st game in the history of mankind to solve the camping problem with this simple and effective solution.
PUT A KEY DESPENSER AT THE START OF THE STATIC DUNGON!!!
Thats right at the begining of the dungon have a key despenser. Now each single key would represent a complete dungon full as it was intended. So I go to the key despenser grab a key, get my group or entire guild or whoever a copy and wham we got a gaurenteed quest to go on that will have a reward at the end! There you have it now everyone can enjoy the mission and get something out of it. You want to do it 16 times? So do it who cares, most of the items you get are no drop anyway and if you want 15 copies go to town. And what is the damage of having lots of people being able to enjoy the rare items as long as they had to work to get them?
Now your going to say well thats all fine but what about the 25% mission in camalot? I got a solution for that too. Make the spawn rate on the boss mob reasonable say 30min to and hour real time. Then turn the area of the boss into 0%. Thats right 0%. The static dungon with 25% is aimed at players over lev 100 anyway so there is no problem with PVP level restricitions. You want to kill that boss and get the goodie? Then you better get a group togather and have a tatical plan. Now if you want the boss you got to defend the spawn area to get a shot at him. Sounds good to me and even though I'm not big on PVP at the moment, I can live with one of the dungons being this way. This would give the PVP people something to do, at least until they all have had a shot at the boss anyway.
Another HUGE bummer is the current static quest. I got a solution to that too. So you don't want people to exploit it and it should be difficult right? Why not have a timer that is relivent to the individual instead of the actual NPC. Instead of having dodga disappear just make it impossible for me to turn in my card until a set timer is expired. I turn in my brain and dodga says oooh I got to look at this for a while, gives me a card. I try to give him the card and he says no I am not done with the analisys yet. If your afraid people will exploit then increase the time. I dont care make it a week real time. At least I will know when I can complete the quest and will not have to wait and hope not only that I catch him but actually get a turn when there is 10 people allready there waiting.
Make these changes and you will see an entire gaming community praise you to high heaven. You will more than likly even get a bunch of the old players back and some new ones with this revolutionary change. This type of solution would be notworthy in a press release to a major game mag as something that no other MMRPG has been able to acomplish. Think about it real hard FC, what are you trying to provide me with? How about a rewarding game experience that everyone can enjoy and at the end of a good harty effort a reward that makes it all worthwhile. A fun, enjoyable and rewarding game experience is what we all want and are paying for. Help us out FC. At least consider this and possibly make a comment here about this idea?? I know its asking a lot but could someone from FC at least take a look at this and tell the playerbase why it can't happen or what the problem is?? I really hope this gets read at least, bump it if you like it.
My 2 cents