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Thread: 'Human' mobss and continuity.

  1. #1

    'Human' mobss and continuity.

    Another thread gave birth to this idea, but since it didn't directly pertain to that topic, we get a new one.

    Suggestion :

    Make all human mobs follow the same combat guidelines as player characters.

    This would mean that human mobs could attack or be attacked attacked in 75% zones regardless of political side.

    Opposing-sided human mobs could attack or be attacked in 25% zones.

    In 0% zones it would be possible to attack or be attacked by same-sided 'human' mobs.

    Missions would have to be switched to 25% or make them special cases to prevent a group from inviting a differently aligned PC on a mission only to gank them.

    This would allow the reduction of power in certain human NPCs that have been bloated to divine status and brings them more in line with the mobs that 'we're supposed to kill'...

  2. #2
    And while your at it, why is it that human mobs don't get aggroed by monster mobs out in the wilderness?
    How can that "hardened criminal" be sitting in a field of Fearspinners? Does he know something I don't?

    -D
    ===============
    First Order S.S.S.C.
    ===============

  3. #3
    The criminal is hardened...against fear.

  4. #4
    But how do I get hardened?

    Nevermind, don't answer that.

    -D
    ===============
    First Order S.S.S.C.
    ===============

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