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Thread: Doc's gonna get any love?

  1. #1

    Doc's gonna get any love?

    [-flamebait-]

    Hi there,

    Are us docs gonna get any love or fixes anytime (soon)?

    If not, plz tell us so or deem us a fixed class or summin because this is rediculous. Many posts and petitions have gone without a specific respons except for "this is the doctor sticky thread, plz post anything that can help doctors"

    Now I have tons of things I would like the doc proffession to get, some realistic, some unrealistic (would be sweet if docs had green shotgun skills, but that would fall under the way unrealistic catagory). But I won't get into that here (too often already).

    The only thing I would like to know is if there is any form of fix/love planned for us and if so, when. I just read that agents are due for their second workover eventhough we haven't even had our first =/ And agents get a little something almost every patch (not saying that they don't need/deserve it). I am anxious every time I read the patch/prepatch notes and am disappointed every time because the word Doctor isn't even mentioned

    GreetingZz

    -Mah
    Corine "Lifedelite" Harrist - 198 clan doc - Rimor - President of EcoDisaster <---- semi-retired
    Angel "Speeddragon" Dust - 74 clan Fix - Rimor - EcoDisaster <---- semi-fanatic
    Fighter "Reflekt" Gunz - 169 clan Sol - Rimor - EcoDisaster <---- I like Guns! equipment

  2. #2
    Nothing wrong with docs (yea I play one). Try being an adventurer

  3. #3

    Cool No don't

    You could understand.

    So long,

    Max(imilian)
    100% curious

  4. #4
    Originally posted by reality
    Nothing wrong with docs (yea I play one). Try being an adventurer
    Nothing wrong with adventurers, they were intended to be Jack's of all trades and masters of none. And they are just that. They can do most things but aren't good at anything, in a specialised game as AO is, this means they will be mediocre throughout. Pistols were never meant to be, but docs have that same problem (and er... yes I play one )

    Sorry about this maybe sounding a bit flamish, but...

    ....What I meant was. Except for higher numbers, there is no goals to strive for with my Docs (I play 3). The one high level nano I could want for myself is Epsilon Purge, which is broken. Next to that docs only have the debuffs (never helped me in pvm, NT mobs still have no cast delay) the Str/Stam buff (which is most popular with soldiers, enforcers, etc.) The +80 treat (for a doc not worth the ip, I have enough treat with my green skill) and a nano init buff (agreed, handy bugger, with my deck range increaser and compiler a bit obsolete, but nice try).

    The rest is just plain numbers, higher level, higher heal, higher HoT, higher health buff. Exactly keeping up with your fellow teammates health, in essence, nothing changes. Just the numbers.

    What I would like (totally admitting that there are classes needing way more work then we do, never said that the doc class was bugged, gimped or flawed) is a little bit of a side dish the way other classes have them (eventhough adv's are right about the morphs having no real combat potential, I never heard anyone complain about the 300+ runbuff you get from FoS) I have been a healing mchine for some time now, more or less pour in rechargers and live to fight another day. I'm just wondering if there isn't more somewhere. Knowing all the stuff the MP's, agents, traders can do, it's hard to stay interested in being a doc just for the sake of keeping everyone alive while dying the most.

    I just want some butter and cheese on my breadroll

    GreetingZz

    -Mah
    Corine "Lifedelite" Harrist - 198 clan doc - Rimor - President of EcoDisaster <---- semi-retired
    Angel "Speeddragon" Dust - 74 clan Fix - Rimor - EcoDisaster <---- semi-fanatic
    Fighter "Reflekt" Gunz - 169 clan Sol - Rimor - EcoDisaster <---- I like Guns! equipment

  5. #5
    i totaly agree, docs need some patch love! and docs are NOT fine as they are

    For one their DOT spells need to be WAAAAAAY better and they should heal slighty more now since the meta is way to good now

  6. #6
    Doc is a support class, just like NT. You get dot's ticking for 450+ dmg over 2 mins, and some minor dd as well, but your main function is to heal the rest of us. Epsilon should be fixed 8 months ago, shame on FC for not doing this. And FC loved you i last patch, making healing less risky. A nurse is a nurse, she shall keep me alive, not be fighting our enemies.
    NT = Nerfed Technician

    My doctor told me I am paranoid, so I shot him.

    Obviously he was an alien agent sent here to kill me...and he did not come alone!

  7. #7
    I agree you guys could use some cooler nanos and abilities to strive for, but FC has to have priorities. Docs function extremely well in thier present form. They gave you some love in the hate list department, and some indirect love with da taunter (meant to save your life more than anyone else.)

    Cripes, as an NT I'm able to use Localized Dimensional Inversion at lvl 112 (with mochams). That's widely regarded to be the best DD nano in the game. Every class has some issues with maxing out to early.

    Simply put, I'm sure sooner or later FC will put in more high level content, but right now there's just to much for them to fix. Many other classes need loving in their present state.

    Bring on the class fixes FC.

    I'm patiently waiting my turn.

    p.s. they should fix epsilon, and any other abilities you guys are meant to have. Shouldn't be hard to tack that on to any given patch.
    182 NT

    Calming is just a hobby I dabble in, my real passion is blowing stuff up.

  8. #8
    I'd like to see a fix to Epsilon Purge, and have it work like a HoT (removing harmful nano's on a timer) and a low/mid level line of specific debuff removing nano's and nano resist boosters, both seemingly lacking from the game for any class.

  9. #9
    Nothing wrong with adventurers, they were intended to be Jack's of all trades and masters of none.
    BAHAHAHAHA that is so hilarious...

    We are the jack of no trades and suck at just about everything. Have you ever looked at what we can actually do? Its not much, Try playing one some time.. after about 70 or so we are the worst class in the game even behind hurting Fixers...

    Yes despite this I continue to play one...
    Last edited by Serena; Feb 16th, 2002 at 04:32:58.

  10. #10
    Sorry to say, but IMHO the NT is not a support class. Support classes are meant to.. erm.. "support" the combat classes by buffing and backing them up etc., the NT is a direct damage dealer, and only that (maybe add the nano programming as tradskill part). Thus the NT is a combat class, even if we have to stay far away from our opponents.

    Just wanted to clarify this

    Dark
    Last edited by Ray; Feb 16th, 2002 at 07:25:39.

  11. #11
    Originally posted by Serena


    BAHAHAHAHA that is so hilarious...

    We are the jack of no trades and suck at just about everything. Have you ever looked at what we can actually do? Its not much, Try playing one some time.. after about 70 or so we are the worst class in the game even behind hurting Fixers...

    Yes despite this I continue to play one...
    Well, actualy adventures are the master of adventuring (carrying a backpack, which no one does since we tries to get coats to get better AC) and Map Navigation (Oh fear us, we can easily learn every map) as well as min damage.

    OK Doc have same problem with min damage as us pistol using adventurers, but they are a support class. At least that is how I always played my Doc. What I realy want for Docs is team missions and some better support nanos for docs.

  12. #12
    Originally posted by Babadi
    Cripes, as an NT I'm able to use Localized Dimensional Inversion at lvl 112 (with mochams). That's widely regarded to be the best DD nano in the game.

    But Localized Dimensional Inversion is NOT the best nuke in the game MPs Mind Quake and crats Rule of One is better, NTs dont get the best nukes in the game
    NT phone HOME!!

  13. #13
    Ok, this one for the record:

    [quote] originally posted by a funcom developer in an overequipping/exploiting article
    Having pondered this for quite some time, what I think I'd like to do is change the overequipping rules only when they come as a "package" of other stuff that can make life easier. We have stated before, that AO should be a game where you should be able to solo (with an effort) at least most of the way to level 200.


    Nowhere in this article is it stated that AO is devided into Uber classes, sub classes, support classes, etc. We all should have an equal chance of fun in game and in that respect we should all be able to solo (with an effort) if we want.

    Of course it's somewhat logical for (for instance) a soldier to think of a doctor as a support class, but that's only when he's in team with one. "Just keep me alive" is a thing you hear often enough as a doc. But when you soldiers and enforcers go off line? And there is no other tank or group to find? Then I (being a "support" class) should just sit around and wait until the next group requires support? There aren't that many suitabe groups on RK2 (though I can't complain).

    In any case, I still believe that us docs should have at least some gravy added to the dinner FunCom has served for us. And they appear to agree. The only 3 non heal related nano's (or series) doctors have use for are (except for the DoT's and they kinda sux in pvm, and even then, an agents DoT's are better) are DNA-encoding (140 sec cast time, realy, I'll take my yalm), Epsilon Purge (it's broken and high end of the game only) and the debuffs (sux in pvm, never found a practical use for them unless when I'm running away).

    This is a limited dish to any standards and all the ****y bits are "broken" The heals on it's own are nice, the hots and buffs are very nice only the single and teamheals are being topped by traders (?it's true?) we only have the recharge time to our advantage.

    Again, FC needs priorities and I respect docs not being on the top of that list. But to say "doc's are fine as they are" realy shows that one only (ab)uses doctors and never plays one seriously.
    GreetingZz

    -Mah
    Corine "Lifedelite" Harrist - 198 clan doc - Rimor - President of EcoDisaster <---- semi-retired
    Angel "Speeddragon" Dust - 74 clan Fix - Rimor - EcoDisaster <---- semi-fanatic
    Fighter "Reflekt" Gunz - 169 clan Sol - Rimor - EcoDisaster <---- I like Guns! equipment

  14. #14
    Originally posted by Nanogater
    Doc is a support class, just like NT. You get dot's ticking for 450+ dmg over 2 mins, and some minor dd as well, but your main function is to heal the rest of us. Epsilon should be fixed 8 months ago, shame on FC for not doing this. And FC loved you i last patch, making healing less risky. A nurse is a nurse, she shall keep me alive, not be fighting our enemies.


    If Doc's are a support class just who supports us? When I heal in a team I can go though 100k in nano chargers and yet come home with only 25k in loot. Team hunting costs us money.

    Then factor in the costs in nano programs, armor and that we are hopeless at solo missions.

    I did work out how to support my doc and that was to make another character. I have petty much given up on playing my doc now unless some changes are made.

    Dots doing 450 dmg in 2 mins what a joke, my Trader at the same level did that damage each shot. Had a trapped mob once who I dotted to death took me 15 minutes and 10 nano charges.

    102 trader, 85 engi, 84 doc, 60 fixer
    Out of the 4 the doc was a complete waste of ip

  15. #15
    [QUOTE]Originally posted by Tink
    [B]



    If Doc's are a support class just who supports us?
    The group by keeping you alive.

    When I heal in a team I can go though 100k in nano chargers and yet come home with only 25k in loot. Team hunting costs us money.
    This is very true. I played combat DOC to lvl 65, then deleted him because it got too expensive.

    Then factor in the costs in nano programs, armor and that we are hopeless at solo missions.
    Everyclass runs into this.

    Dots doing 450 dmg in 2 mins what a joke, my Trader at the same level did that damage each shot. Had a trapped mob once who I dotted to death took me 15 minutes and 10 nano charges.
    Thats nice, you can pick up a shotgun but a trader can't cast DoTs..
    TRADERS NEED LOVE, WE NEED TO HAVE HEALS THAT DON'T D.O.T. US AND WE NEED TO HAVE D.O.T.s FOR OFFENSE!

    I understand that the doc is there to keep the group alive. When a doc is in my group I either pay them directly or let them have my loot. I don't care to sit and heal other classes as a support class so I deleted my doc and no longer play one. The classes have places and roles in Rubi-Ka and a Doc is not the uber healer AND on par with your trader in fighting ability.
    Undercover Soccom Brother

    Blackness confirmed!!
    Welcome to the Brotherhood.

    Buying ql 161 Art of Peace nano

  16. #16
    Originally posted by Garzu



    But Localized Dimensional Inversion is NOT the best nuke in the game MPs Mind Quake and crats Rule of One is better, NTs dont get the best nukes in the game

    Would you like some cheese with that whine?

    I suggest you read this.


    http://forums.anarchy-online.com/sho...threadid=11560

  17. #17
    Originally posted by Irritated
    The classes have places and roles in Rubi-Ka and a Doc is not the uber healer AND on par with your trader in fighting ability.
    I know what you wanted to say, even if your english was a little off, however, your wrong.

    Actually Traders are better Team healers than Doctors.

    Trader (Doctor in brackets)
    Premium Delayed Health Payment (Conglomerate Health Plan)
    Att : 2.8s (3.29s)
    Recharge : 3.8s (4.88s)
    Nano : 262 (178)
    Heal : 920-1144 (485-970)
    Primary Skill : 862 (856)
    Secondary Skill : 777 (772)

    Trader TH DoT's the trader with a non stacking, -85 (x8 times, 7.5 secs apart). Multi casts simply refreash the Dot. NOTE that -85 is the damage done to the trader and not -169 as shown on the nano as a hostile player cast DoT is considered PvP damage and is at 50%.

    Trader team heals do 40% more healing at faster speeds (Traders can cast 5 TH's for every 4 Doc TH's), the only cons are a weak DoT that refreshes rather than stacks and higher nano point cost.

    For example if you spam heal for 33s

    Trader
    Total Healing Power : 4600 - 5720 (Ave 5160)
    DoT damage : 680 (commences once the spam healing has stopped and ends 1m after the last heal - DoT will not occur during spamming since the DoT refreshes before it has a chance to have its first tick - 7.5s after the heal)
    Nano used : 1310
    Time Taken 33s

    Doctor
    Total Healing Power : 1940 - 3880 (Ave 2910)
    Nano used : 712
    Time Taken 32.7s

    That was for team healing, if I include Doc Direct heals instead (Lifegiving Elixer x 4) [Team Heals can also be used while solo, hence will not bother with Trader single health drain lines].
    Total Healing Power : 2772 - 5132 (Ave 3952)
    Nano used : 804
    Time Taken 30.8s



    I just wish my combat skills were close to that of a Traders.

    Or that I had a few other neat nanos to cast like how Traders can also : Mezz, Root (single), Root (Area), Deprive/Ransack, Drain AC's.
    Last edited by Founding; Feb 27th, 2002 at 01:40:10.
    Ye Olde and Original Founding is BACK !

    Australian Timezone - RK1

  18. #18
    Originally posted by Lucid Flow



    Would you like some cheese with that whine?

    I suggest you read this.


    http://forums.anarchy-online.com/sho...threadid=11560

    Yeah right.... as if you can use AoE all the time... You know as well as me that we dont have the best single target nukes in the game, and to me as an NT, I really think we should have ALL the best nukes, single target too...

    So yes, send me a tonn of Jarlsberg cheese...
    NT phone HOME!!

  19. #19
    [QUOTE]Originally posted by Irritated
    [B]
    Originally posted by Tink




    If Doc's are a support class just who supports us?
    The group by keeping you alive.

    When I heal in a team I can go though 100k in nano chargers and yet come home with only 25k in loot. Team hunting costs us money.
    This is very true. I played combat DOC to lvl 65, then deleted him because it got too expensive.

    Then factor in the costs in nano programs, armor and that we are hopeless at solo missions.
    Everyclass runs into this.

    Dots doing 450 dmg in 2 mins what a joke, my Trader at the same level did that damage each shot. Had a trapped mob once who I dotted to death took me 15 minutes and 10 nano charges.
    Thats nice, you can pick up a shotgun but a trader can't cast DoTs..
    TRADERS NEED LOVE, WE NEED TO HAVE HEALS THAT DON'T D.O.T. US AND WE NEED TO HAVE D.O.T.s FOR OFFENSE!

    I understand that the doc is there to keep the group alive. When a doc is in my group I either pay them directly or let them have my loot. I don't care to sit and heal other classes as a support class so I deleted my doc and no longer play one. The classes have places and roles in Rubi-Ka and a Doc is not the uber healer AND on par with your trader in fighting ability.
    On par?? Rediculous!

    Yes we can pick up a shotgun, but we can only keep on maxing it for about 30 levels before the ip stretches too thin. Also we can "steal" attack rating from our enemies lowering their defenses thus critting 50% of the time.

    Traders have dot's for offence, they heal the trader to and steal health from the mob (in essence HoT DoT's).

    Yes, every class runs into the expenses of nano programs, chargers and Armor expenses. Atrox enforcers burn 200K worth of nano every mission I run with one (are you joking m8?). They can't solo 80% missions so they can't find their own armor and yes, they have to upkeep there nano every level (too sarcastic?)

    We get supported by the group keeping us alive? I thought it was the other way around realy (your missing the point dude) I can honestly say that I outdie any member of any group I've been in 10 : 1.

    First you say you stoppen playing a doc because it was too expensive, second you say it was because you don't want to be a "support" class, yet you say in you last sentence that traders and doc are more or less equal...logic? Must be because being a trader is less expensive and you're not a support class

    Traders need love? They had that the last 2 patches and if that wasn't enough, they are going to get their own store in the next AND their roots are made unbreakable.

    flamish but true

    -Mah
    Corine "Lifedelite" Harrist - 198 clan doc - Rimor - President of EcoDisaster <---- semi-retired
    Angel "Speeddragon" Dust - 74 clan Fix - Rimor - EcoDisaster <---- semi-fanatic
    Fighter "Reflekt" Gunz - 169 clan Sol - Rimor - EcoDisaster <---- I like Guns! equipment

  20. #20
    [QUOTE]Originally posted by Mahdi
    [B]

    On par?? Ridiculous!

    I was being sarcastic.. sorry I wasn't more clear.

    Yes we can pick up a shotgun, but we can only keep on maxing it for about 30 levels before the ip stretches too thin. Also we can "steal" attack rating from our enemies lowering their defenses thus critting 50% of the time.

    Traders have dot's for offence, they heal the trader to and steal health from the mob (in essence HoT DoT's).

    Have you ever actually used this line of nanos? It is a complete waste. The time it takes to cast, along with the damage it does, along with the amount of nano it takes, along with how much it actually heals you... is pointless. You can shoot (do damage) and heal yourself with team heal more effectively/faster and with less nano cost.


    Yes, every class runs into the expenses of nano programs, chargers and Armor expenses. Atrox enforcers burn 200K worth of nano every mission I run with one (are you joking m8?). They can't solo 80% missions so they can't find their own armor and yes, they have to upkeep there nano every level (too sarcastic?)

    I believe any class can solo mission up till about lvl 50. After that... all classes except pet classes have problems. Have you seen the prices of the good enf weapons? I have sold a ql 70 beam for over 800k (I just put it up for bid, that is what it ended up at). For a enforcer to solo missions they need to have armor 25-30% above their lvl and a good weapon 40-60% above their lvl. They have to keep updating this to even stand a chance. This is a design flaw of how hard and how many hp the mobs have. I understand docs have it hard, almost as hard as fixers and adventures.


    We get supported by the group keeping us alive? I thought it was the other way around realy (your missing the point dude) I can honestly say that I outdie any member of any group I've been in 10 : 1.

    A support class doesn't get supported by anyone. That is the point. The only way you could get "support" was to be kept alive by people pulling mobs off you and by traders/crats/nts mezing and calming properly.

    Thats horrible that you die 10 times more than the rest of your group. Are you in a good guild? Try to get people who you can rely on to keep you alive.
    Docs unfortunately die more than most classes (NTs get ganked a lot too) and you have to figure out ways to keep yourself alive. If you have a tank in your group who is horrible dealing with aggro issues, you need to find another group.

    First you say you stoppen playing a doc because it was too expensive, second you say it was because you don't want to be a "support" class, yet you say in you last sentence that traders and doc are more or less equal...logic? Must be because being a trader is less expensive and you're not a support class

    I was very unclear on this point and apologize for it. I stopped playing a DOC because it was too expensive and now that i can easily support a doc with other characters, I don't play one because I do not want to be a support class. A trader being a cheap character to play is really funny. Ask a trader how much he spends on the many nanos he needs to cast wrangles. Ask how much the ql120+ plunder/divest nanos go for. I said traders and docs are NOT on par with each other in combat/healing ability, it was worded very poorly.

    Traders need love? They had that the last 2 patches and if that wasn't enough, they are going to get their own store in the next AND their roots are made unbreakable.

    I think traders are balanced and with the exception of a few pointless nanos (Brain swap as an example) we are a very balanced class. I was being sarcastic on the TRADERS NEED LOVE THING because that is in every single thread on this forum. (Replace TRADER with your profession)

    flamish but true

    How is debating something with someone flaming?

    **edit* I fliped TRADER and Profession in the bottom paragraph**
    Last edited by Soccom; Feb 27th, 2002 at 20:55:31.
    Undercover Soccom Brother

    Blackness confirmed!!
    Welcome to the Brotherhood.

    Buying ql 161 Art of Peace nano

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