I'm sure im not the only one with these problems with the problems invovled when theres too many people in an area.
The simple reason why we need crowd control is that if theres too many people in a field all your actions have a long delay. This is bad because if youre getting area rooted and kels you cant free yourself in any way and it would basically mean unpreventable death because none of your nanos are getting executed.
Commonly under a lot of lag not only are your nanos not being cast, but you get hit by something which i call lag hits. someone hits u with damage but the damage doesnt get implemented immediately because of sync problems. In one moment you're fine and in the next second you get spammed by damage messages causing unpreventable death.
Either bring back the last Crowd Control which warped people into another zone or zone them into a les corwded area thats still under 25% so they can still fight. Crowd Control is a necessary evil and it without it, the situation is biased against professions who are nano dependent. It causes many frustrated deaths because of sync problems and basically reduces the game to a frustrating waiting game.