You got it right on sjoko. An adventurer with a beam should be able to do as well as an enforcer. ----- And can do exactly that. A good adventurer knows that he is not there to simply do damage. Yeah he can help out; provide support. But where he shines is that while he is dealing damage he is also provideing heals for his team. This is absolutely invaluable.
So is the adventurer as good as the enforcer. Well he is just as valuable in group RvR that is for sure. But they are two completely differnt classes. You simply cannot compare them by standing there 1 on 1 dealing all the damage you can deal and seeing who drops first. This is what has lead to all the nerfs and screweyness with all the classes. The game needs to be balaced in a way that everyone shines in thier own way.
But here is the problem. PvE. Well this is easy fixed. Look at it for what it is. => Completely different then PvP and a totally seperate beast. What changes in PvP should not effect any changes in PvE. And good god do I know what you mean about the debuffs in missions. Don't know why but they always seem to get that debuff off just before they die. That is such a pain in the arse. And mesures should be taken to correct that (i.e. make the debuff drop when the person/mob that cast it dies) , but this is the PvP forum and I do not want to post anymore on this here.