To make that dungeon harder then it would be without it. It's really just adding risk versus reward. *Some* of the players want a bigger challenge while doing quests at those very high levels, so... players+monsters=challenge (to say the least). Im sure very few dungeons will be like this though, but it does show that Funcom cares for all types of players.Originally posted by CrazedGirl
we get a cool dungeon in clan territory and its 25% atleast the Omni ones are still a bit sacred,I say make Camelot 75% so we can have a chance to explore it without it being camped by level 150+ omnis..I mean really something interesting to keep our attention and theres a 25% gas there..for what purpose?
Edit: Not to forget too, that this *also* makes it even more fun for some people, because of the type of thrill from danger, that can only come from other players.