Extreme risk being the key words here. The chance of dying is NOT an extreme risk.. as you can just save beforehand. What about loosing a level? Maybe permanent death? (it's possible.. just read the timeline) Or not being able to play your character for a number of days as he is locked down in some basement?Originally posted by Zeroshift
I am not simply suggesting that agent have "access".
I want them to be able to infiltrate this place at extreme risk, as their profession is suppose to do.
Concealment is our ONLY useful green skill and thats a fact. It should mean something! I don't want to be nothing but an over glorified cash mule at higher levels.
-Make cocnealment play a part in sneaking past NPC guards in the black market.
-Make the FP's accually mean something for more than buffing, let us accually assume the role of the profession by attemption to infiltrate the black market.
-Fixers are STILL the best at using the black market for their higher B&E skill which allows them to get to better parts.
That would be extreme risks. Did I hear you say we could just keep the silly shop for ourselves..? Thought so.