Earlier in this thread a few suggestions of new MA nanos came up. I searched around the various forums and here are a few suggestions that doesn't seem totally out of whack for me:
* Enhance the Crash of Thunder line with a boost to agg/def.
MA's, more then any class, rely on speed. Yet we have no option other then "Flurry of blows" to break the 1.0/1.0 attack barrier that most of us reach at lvl 20ish. This will perhaps make it more useful at higher lvls and will make the "controlled force of destruction" desciption a bit more correct.
* Continue the Personal Healing nano line.
I don't wanna step on the doc turf, but our healing capability isnt quite up to speed, is it? Better versions of the self-only healing nano would make us happy. And the docs i hope.
* Continue the Give Health/Energy nano lines.
Here's an option on making this funny little nano line useful. Continue it. If I was able to slam 1000 health into the dying doc I'd be a happy MA. If I was able to fill the NT's nano pool I'd be a happy MA. The matter meta leap from "Muscle Boost" to "Cohort" is over 300 skill points. You could fit a few nanos in there and perhaps diversify MA's a bit.
* Create an opposite version of "Crash of Thunder"
MA's have a taunting line of nanos, which to me means that we should have tanking capabilities. Enforcers can take the damage, Soldiers can shield it, MA's should perhaps avoid it? Our green evades leads to that conclusion. How about a nano line that gave a short term big boost to evades/nanoresist? Would make things a bit more interesting then watching the recharge bar on heals slowly creep backwards. A MA version of Grid armour perhaps?
* Create a meditation line of nanos.
Doc's have a splendid (but non-working) nano called Epsilon Purge. It removes hostile nanoprograms from your NCU. How about giving us MA's an equivalent? Self-only, remove hostile nanos, enhance healing and nano regeneration. We are utterly useless in combat when rooted/debuffed and it would be splendid from a role-playing perspective.
* Create a nano line that helps us against damage shields.
Personally, when I go up against an opponent with damage shield running i stop fighting. I'll hurt myself more then him. This might be helped a bit with the upped fist damage, but fast hitters like MA's really take a pounding against these. I don't have any good ideas on how to do this, but we have no viable strategy against damage shields. (except team up with an engineer, and blyme, they are all running AC boot nanos instead!)
* Continue the MA/Brawl buff lines.
The +140 MA nano Four Fists of Kali isn't that impressive. Though I have no personal experience of it, the general concensus among high level MA's seems to be that we need a heavier MA buff to help against those pesky title caps. Our damage stops at a title cap, and our fists aren't QL200 weapons like everybody else has. THe +45 Brawl seems a bit low for being a max buff in my opinion.
* Create a Greater Controlled Rage nano.
Well, there is a lesser controlled rage, why not a greater? Boost to MA and Phys Init, and perhaps stackable with First Strike nano?
I never use First strike since it brings my damage output down and pure inits wont help me any.
* Fix up the Cohort and Horde nanos.
I personally love these, I was giggling with joy when I saw them the first time, my mind filled with a "Ninja Death Squad" vision of 6 MA's tearing up the opposition. Perhaps make more like these? Increase Inits/Evades/whathaveya..? Anyway, broken they are. These should be fixed in 13.8.
Thanks for your time.
/DaveDread