Sad to say, I have missioned for the last 40 lvls, i dont know how much longer these padded walls of insanity can hold me There need to be more viable places to hunt in the other zones. Only problem there have been not an exorbitent (sp?) amount of places as well as many without save terms.
Only problem is, you make save terms everywhere, and then theres no need to feel "risk" while hunting in 25%, which will now negate fc's efforts for the "13.8 upcoming changes to pvp". So wheres the solution?
So, as i see it, to give us some "incentive" to stop doing missions and hunt:
1) mission reward sharable xp will no longer be shared
2) we will get a trophy for making some1 lose 10% of
their lvl
I dont know about you guys, but a lvl for me now is 20 mil. 10% is 2 mil. I get p$%^#@ enough when a mob nukes me and i lose 2 mil (see my post in "13.8 MOB changes, two major ones") let alone another player ganking me for 2 mil because he thinks its funny and because he can. But on the other hand, all is fair, in love and war. Wouldnt be called war if we were nice to eachother.
My point is, is taking away our shared xp reward a fair way to give us "incentive" to take the risk to hunt in 25% zones?
food for thought..... (i posted in another forum)
Our xp reward, is not minor, for lvl 162, its ~720k xp, divided up its minor, but the only thing getting me through my leveling nightmare is my small token (only if its my mission) and my nice 120k at the end, in comparison yes, now it is comparable, as missions have been reduced in size to accomadate ppl who wanted smaller missions to solo for tokens (of which i agree) BUT, this change is premature, along with making the xp reward non-sharable as team missions are not fixed yet. "as we are gearing up...." yes gearing up, not ready for, so do not make the change, and imo at all. If team missions share tokens/xp reward, what does it matter if solo missions do or not?
And, "tokens will be worth more "points" ???huh???, what points? i only see the stats on my merit board, and the # of tokens i have. The problem is, now that ppl are so far into the game, making missions give more tokens, if that is what is meant, will absolutely "deface the value" if you will of tokens myself and other have had such a hard time working for. This would have been a solution earlier on. But again, i agree the current state smaller missions, does make this better, as tokens are easier to get, but not so easy as to devalue the ones obtained the hard way. I think some tweaking is still needed tho.