Essentially, the main gripe and cause of frustration I experience in this game is not so much bugs - of which I get to see 1 to 3 new ones each and every play evening - but the experience loss caused by bugs and bad game design.
I don't mind losing 95% of level experience if its my fault - well I do to be honest, but I'm not that angry and disapponted as when exp loss is caused by FC. Consider following:
° Returning from mission that brought me in 90% expereince, I run onto a 4 vultures mid on a street in Avalon. My car is fast, I have good chances to dodge/skid through, but... the first aid kits don't work when you drive and are attacked until well out of battle... (40k exp lost, not my fault?)
° We used to get stuck on watery edges in cave missions, the mobs used to freeze then attack after 5 or more minutes with 20+ stream of vicious hits at once (client-server communication error?) killing you on the spot. (50k exp lost, evening done, AO shutdown)
° My staff creation somehow began not to disappear on its end of 2 hours. I cannot attack to add some 300-some and more posion damage mid in fight, try again and again to futively start the battle per Q key. Wandering whats on, before GM told me its a know bug (?) I die, lose 36k exp. AO evening off.
° Mob drops on you from down below (aggro pathing??), joins 2-3 other reds from first mission room. You get insta-rooted and insta-nuked since 13.6 patch. Insta-death (not your fault) and you're dead, wham-bam there goes 20 mis ride into wilderness and your exp up so far.
° Zone border aggros: since several patches ago, you get aggroed on zoning even without making that first step (that used to save you). Now you get zone camped by aggro mobs on both sides, until you die. Shades of EQ. Not enjoyable.
° yesterdays 45k loss: server error, I get dumped mid in fight deep mid in a huge mission. I get in as soon as possible (5 mins later) to find all pets gone, and all of the mission space RE_POPULATED with mobs I killed before. The map is, "of course" gone and lost, so I miss the exit while running out by some 2 rooms more, dying 3 m from the exit door. Such fun! FUN COM or FUn CON? heh
° etc, dying to bugs, losing huge exp chunks. I think if I discover few more fun die bugs far off in wilderness missions, I'll have to ditch this otherwise promising game in order to save myself from frustration (I don't mind 13$).
Enjoyable? Don't think so.
If FC is not capable of tidying the bugs that lead to severe exp loss, why at least not lower the exp loss to 20% of the level exp?