and feel that the half damage is working, making for longer fights with a little more strategy. now maybe debuffs and dots and roots have more play into it, vs whomever could hit with their three specials first.
Crits make pk tough... but I dont think getting rid of low light scopes or crit buffs is the answer.
crits should help everyone out the same, right? how does a crit buff unbalance the game one way or another?
you have two opponents, both with the same level. ones a doc, ones an enforcer. each is twinked. the enf will have more armor, life, higher evades, and a higher ql weapon. say hes using a beam or hammer. the doc a vektor.
the doc has a crit buff on him, so does the enf. the edge would be to the enforcer because he will get crit less (higher evades), has more health, can mongo and heal, and hits harder and faster. the healing will allow the doc to be competitive, but the end of the match should be the enf.
why does anything in the system need to be changed?