And why exactly do you throw in the crat in there when saying "they" can all overequip the same shotgun? Shotgun is deep blue to the crat just as it is to NT and Meta. There is no reason why a crat can use a shotgun and an NT or Meta could not. NT's could moore easily use a shotgun since they have more spare IP than a crat.Originally posted by ULTRA1
Well there are some major imballances in who can crit for what at what level. A doc enforcer example is fair, but consider say a level 75 trader who has put on a shogun with 125+ sg implants for around 135 + a 132 wrangle from a friend while personally divesting +88 and ransacking +79 a gray mob at the same time for another total of 167 + 20 more for the gen buff
135
132
88
79
20
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+454
A ql180 ND dragon requires a shotgun skill of 834 so if a level 75 trader has raised his base shotgun skill to 380 that's his gun.
The crit on that gun is 812. With LMA or UVC and a scope the chance of surviving 5 shots isn't too good no matter what class you are if you are in that level range. I'm not saying traders shouldn't be the end all be all PVP class, but crits are just too important to pvp and they discount all other skills too much. Metas, NTs can't crit with their NFs. MAs and Advs crits aren't signifigant, Crats, Docs, and soldiers can all over-equip the same shotgun, not by as much but still quite a bit, but anyway, as it is now it's very imballanced towards high crit capable healing classes.
50% damage puts far too much reliance on crits. If damage stays 50% then remove crits from PVP and PVP is fine.
The only other major PVP imbalance issue is damage casting classes. Give them half cast costs in PVP since their cost basis for damage is 2x of healing, and things are fair.
Of course then we would have 3 combat systems, one for PVM one for PVP and a special sub-set of rules for NTs and Metas. To me 100% damage with a reduction in crits just makes more sense, esp if combined with a boost in HP and some further hinderance in PVP for classes with specials that can be chained together, even just a delay between them.