Well at least this is a more adultish flame. It's not the "You poopoo head" level Hajkster throws. It's about to the 80s teenage "You dork" level.
Quote:
Originally posted by Kzat
Kuroshio:
Please tell me how my character affects yours by getting more ipr points or even a complete ipr.
Let's see. You say I can easily switch to the next best weapon after they nerf the current flavor of the month.
I see.
This makes so much sense.
I'm sorry if some people do not enjoy playing the martyr. I'm sorry if we can not all be as self righteous as you. I'm sorry that some of us play this game for our enjoyment.
You don't get it do you? In multiple ways on top of it. You say "...I can switch to the next best weapon..." like that option is only availible to you. It's not in your scenario. You're demanind freebies given to everyone. You follow with "...after they nerf the current flavor of the month". Seems to me you've noticed the pattern of their actions I've been trying to point out. Then you attempt to flame me for because I don't want to have to switch out of my chosen skillset because people forced a nerf. It seems you're saying you prefer getting regular nerfs so long as you can switch skills easily to avoid them.
That makes plenty of sense...So long as you view things only from the self centered perspective you take. But there are people in the game that didn't choose a specific weapon and instead chose a specific skill set. They don't want to switch their skills because of nerfs. Most people with a brain agree nerfing anything is a bad thing. Being able to avoid the consequences of a nerf doesn't make it any better.
Quote:
Originally posted by Kzat
Now, I could be like you. I could see other people having fun and be a sourpuss about it because I choose one set path for my character and by golly, I'm sticking with it because it is just a SIN to change my mind. And by jeeves, how embarassing would it be for me to step off my little soap box and change my skill tree around to remain an effective <insert whatever it is you enjoy doing in this game> machine. Oh, and let us not forget that it is those evil gnomes running around having fun that forces game nerfs down our throats. Boo hooo hoo.
You sarcasm is underwhelming. And highly inaccurate to boot. I wouldn't be playing if I wasn't having fun. And I can easily bet I have a helluva lot more fun than you. My focus is on the skills instead of the items which allows me to avoid a ton of the pain you'll be *****ing about.
Quote:
Originally posted by Kzat
Obviously if you had unlimited ipr this game would be a tad boring. There would be zero character building. But I fail to see what gaining more ipr over time has anything to do with that. Gain more ipr over time. Have unlimited ipr right now. Hrm. Nope, I fail to see the relationship.
You also fail basic reading comprehension.
Quote:
You want more IPR?
EARN IT
[/b]
My argument isn't with you so long as you say gaining more IPR over time. Hajkster and others however feel they should be given it.
Now if you want a complete reset, we do have an issue. Because complete resets potentially cause a massive immediate imbalance as everyone jumps to the current flavor of the month at the same time. Which almost guarantees a nerf shortly after as the large influx of people exxagerates the effect of better weapon/skill sets.
Quote:
Originally posted by Kzat
You feel that ipr forces nerfs down our throats at a faster rate. This sounds like blaming the gun for killing someone instead of the person. Newsflash. If the game developers let out some of their pride just a tad and actually attempted to be objective about their work, you would not have these 'items' etc that cause such drastic nerfages in the first place.
I'd flame you like I got flamed when I used the term "Newflash" but that would delay me from pointing out something:
Are you saying that every weapon, every item, every ability should be the same? That there should be nothing that is clearly superior to other items? Because short of putting the item on an 18 hour spawn mob with a 2% drop chance and a level limit on the item, Funcom has no way to implement a superior item. Because they can't rely on people lacking the skill to use it with complete IPR. Where will you be if Funcom, for example, nerfs the Queen Blade's drop rate with your 2he nanomage enforcer because so many enforcers are using it? Right back here complaining about the nerf.
Quote:
Originally posted by Kzat
The situation is really simple. There is no need to complicate things. IPR and what a person chooses to do with them affects them. It only affects you because you're the center of the universe. Joy.
Mr. Neverhappyman: 'That bastard over there and over there and over here. They are always ruining my life. I wish they were all dead! Obviously everything they do ruins my life!'
Mr. Happyman: 'Eh, whatever dork.' *Goes back to having fun.*
Damn...that's what I get for skimming obvious flame portions of a post. You did resort to the 80s teen angst insult level.
Quote:
Originally posted by Kzat
Anyways, this is a very old idea. (Well, sort of. Slightly modified to take in to the account that there actually is ipr now.) Level 200s should have some available game mechanic to allow them to gain more ipr. 'Just level' is not a valid response to their stance on game staleness. Character development stopping at level 200? Or rather stopping after you've used up all your finite ipr? Where's the continuity in that?
Yes it's an old idea. Cause I advocated that a long time ago myself. But they're not the biggest proponents of a complete IPR (or just want it for themselves which I have no issue with since they really can't unbalance a whole lot with their numbers).