Re: Re: Re: Re: Re: grrrr
Quote:
Originally posted by Unhappy Trader
Engineers are a pet class with the best attack pets
I beg to differ. We are now described by Funcom as having the best tanking pet. However, even this is dubious, since the assertion seems to rest solely on the basis that our pets have the most hitpoints. The MP's attack pet does more damage, which means that it has a much better chance of holding aggro than the engineer's bot does, even though it doesn't last as long. As I said a post or two back, an engineer can pull aggro away from a bot doing twice as much damage as the engineer himself can. How much value is there in a tank that can't hold aggro?
The MP also has nukes, roots etc. to make himself useful for a team. The Trader has half-decent combat capabilities, plus roots, buffs etc. The engineer has a buffline no-one wants and a pet that doesn't do its job in combat. Let's be clear on this - most Engineers regard the bot as one of the profession's problems, not one of its (non-existent) strong points.
I agree that Traders don't deserve another nerf. I also agree that giving Engineers a tradeskill buff line is a lousy solution at best, since it then cuts Traders out of the loop in the same way that Engineers are now excluded. All that does is shift the problem onto another profession, rather than solving it. What I'm looking for is some solution that makes both Traders and Engineers viable as tradeskill classes.
If that's not what you're looking for, whether you're an Engineer or a Trader, then you're not contributing to the debate. On the other hand, if that is what you'd like to see (two viable classes instead of one) then I'd like to hear from you.
Cheers,
~R~
What special stuff is that?
I'm just curious 'cos I seem to have missed it...
There's the bot... which is essentially our combat skill and it's crap.
Erm... well... that's it really...
AC Buffs?? Be better putting the IP into evades than MM I think...