in other words "wth mmba? add it already" :)
im not sure if its a bug or not. i personally don't think that it is, but it couldn't hurt anything to add it to the list.
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team DB only gives no message bout running out. Annoying bug if you're in middle of fight and can't watch NCU.
Feedback messages about nanos landing/not landing/being countered are still a problem.
wish there was a way to modify color text for nano landings (red/orange for failed; green for landed) or is there a way to pipe that data to another window? (same goes for when nanos stop running on mob/person))
can't move it to another window, and you cant change the color. not really a bug, but rather a "Want". I believe davidchiou made a program that had to do with this, tho. i'll link it here if i find it.
edit: found it, that was quick:
http://forums.anarchyonline.com/showthread.php?t=486421
THNX, I will test that when I get home tonight (after nice motorcycle ride... err.. phase front ride)
Oh yeah, and make sure FC (esp. the guy who 'made' GTH) is actually made aware about the effects of negative nano delta :p
Explanation if needed ...
Found a heal bug again tonight, thought it was just me blinking at the wrong time: If you heal with BI at the same time that you get hit, the heal and the hit are cancelled out even if the heal is bigger.
i've received feedback that negative nano delta is working as intended.
tbh I'm rather tired of healing my opponents with BGH when I duel them - didn't see it in buglist while scanning it through, but I know I'm not the first one mentioning this. I wanna get some reflect when soldier ams too :p
posted about it avari.
i cleaned up a little bit at least. Can somebody tell me if some of these older bugs, like the totw/is book lockup, are still problems? can i remove them to clean the list up a bit?
I've never had a problem using my IS book and getting locked up, but then again I haven't tried using it in super laggy areas either.
With the changes recently maybe we need to clear this up a bit so Fc sees it's still updated as mmba said. I tested these.
Fixed. Executes as long as a player is selected.
Fixed.Quote:
[*]Close Call inconsistency
Description reads "Recharge, 120 seconds" but OnUse shows "LockPerk Wearer Embrace (6) for 3 minutes."
See: http://aomainframe.info/showitem.aspx?AOID=248145
Status: Fixed - please remove from bug list.
Sheffy: Verified NOT fixed. Re-reported to Funcom.
You successfully perform Close Call.
Unable to perform action Embrace perk is locked, able in 00:02:00
Fixed'ish..Quote:
[*]Mistreatment bug
The perk executes and locks if you aren't in combat, and it won't do any damage to the target. It also behaves like this if your current target is different than your fighting target -- it will execute and lock, but do 0 damage, since it seems to try and execute on the target you are not in combat with.
Status: Some changes were made in 15.8 regarding fighting targets can you please confirm this is still an issue
Sheffy: Funcom fixed the issue when fighting one thing and targetting another (the perk will execute on the fighting target as it should). But the issue of the perk locking, graying out, and doing 0 damage to the target still exists if you aren't attacking by the time the perk execution bar fills up, and the perk goes off.
Update: Apparently all AI direct-damage perk specials have this issue.
Using it correctly gives the "This item requires a fighting-target to be applied on." feedback when not in fight and it doesn't lock either. Bot confinement though still has the bug.
FixedQuote:
[*]Viral Combination
When the perk special Viral Combination is executed, if one of the DoTs (in strains A or B) expires and stops running on the target during the perk's execution time, the perk locks, but 0 damage gets done to the target, and it says the perk executed successfully.
The check for the DoTs running on the target is done when then perk is pressed. This is why it is expected that the perk should do damage even if a DoT expires during its 1 second execution. An easy solution to this would be to make Viral Combination's execution time instant instead of 1 full second.
Status: Reported
Your nano program Corrupting Ooze has stopped running on Valkyrie of the Triumvirate...
You successfully perform a Viral Combination attack.
You hit Valkyrie of the Triumvirate with nanobots for 3059 points of poison damage.
Edit:
Removed Nano interrupt issue. I read it wrongly, still bugged.
Bumb.
Since we are so OT, wanna update first post on topic? ;D
Nah i'm bumping my post. I'm shameless.
I was wrong about the Nano interrupt modifiers, they are still bugged on implants. I read it wrong.
Woah Lyz, are you hitting on me? :}