guilds and interacting with the story
First I'd like to say - I was present when Radiman was assinated - but I might not have been... I just happened to be in the right place at the right time to hear the right person say that something MIGHT be going on in HQ. So I liked the idea of being informed of events by actually USING that broadcast channel hogging a space on my friends/group list.
But then everyone in the game heads strait for Omni-HQ and then no one can move and the zone crashes...
I prefer the idea of our guild being able to align ourselves with an story org and getting an additional channel to listen to... with reservation. Our guild has a strict no foul language policy. I never listen to OT OCC - not EVER - because it is unmoderated and I always regret clicking on it within 5 minutes. It would be the place to advertise our guild is recruiting if it weren't for that.
Our guild is small but we are a great group of friends... everyone of our generals has participated in missions to get specific essential hi lvl items for each other and we have an active lending library of tools, armor and weapons for low lvl players.
But sometimes - no one else is on and it would be nice to have a larger pool of players who are like minded on the issue of language and behavior... and considering our CoC is in line with AO's official CoC - I dont think I'm asking too much.
Definately - change the current org names that appropriated story org titles giving them the option to align themselves with the official org and help us interact with the missing story better... right now I feel like a gerbil on a exercise wheel running one mission after another - with no change of scenery.
Vice-Prez of The Silver Citadel
Oh - and did someone mention a guild bank/store - I've wanted this forever.
option 3 sounds excellent but
Quote:
Originally posted by Meister
Whatever Funcom decides to do, we will adapt to any things taken away, but would rather welcome the possibilities offered with option #3.
i reckon that was what once drew many of us into online RPGS.
it would mean funcom needs a drafted story and some guys whose job is to coordinate events with the playerguilds.
i bet if they had NO story and just coordinated events with the playerguilds ao would improve alot - they just need to harness the potential that is already there.
while it is not possible for a single character to influence the storyline it would be cool beyond words to become involved in events centered around battles and intrigue with your organisation.
taking a look at the "events" and how they were managed so far i have to admit that is a slim hope.
::rasies hand:: I have an Idea
AHHHH I just wrote this long a$$ post and it said i wasn’t logged in so i lost it all!!!!
Ok so here goes a quicker recap...
Separate RP orgs could spell disaster for AO A few reasons why:
~Do Player orgs have any a role in RP? I love my org now i have to leave it if i wanna be more active in RP! Hurt feelings, drama, your org gets disband, what a mess that could cause.
~RP orgs take off and player orgs go buh bye
~How is the orgs run? How do you advance? You join a RP org and lose the freedom to team with who you want with events... your "stuck with" teammates that suck, you die Events=no fun.
~Funcom gets overloaded with massive RP orgs they go down the drain. Player orgs are already no more since they had no advantage to putting out the effort and funcom truly has anarchy online ;P
Here’s how i think it should work:
The RP orgs should be the main orgs of the game. The Player orgs should be divisions of those orgs. Each omni org should HAVE to join one of the main orgs and the clan orgs could choose to be one of the main clan orgs or choose be a rebel faction (to follow the storyline), I think this would solve the name changing problem because i think you could change it with much less backlash if that org could just join the main org and not be left out. Which main RP org a player org wants to join can be up to the player org to decide. There could also be funcom run divisions like the player org that had a more formal structure of advancement and RP. Who participated in what event could be either something the player org would sign up for or could be decided by how well they do in events what territory they have taken over and how active they are. I guess with some sort of rating system. The higher the orgs rating the bigger role they will play in the story line. I think taking over territory should be implement with the RP orgs it should be stagnate areas that orgs can do at any time. The main map should also reflect who owns what territory in real time so you will be able to see who has taking what a respond to take it back. This would also make for lots of fun if you put pvp in some of the territory so for EX the clans see on the map that there territory was being taking over by omni and respond by going in and driving them out. All this will encourage competition and more RP! Adding separated RP orgs will create problems, separation, hurt feelings and headaches and the total opposite effect you are looking for.
Thank you that is all
::Myiria sits down:::
make it so missions dont expire
make it so missions dont expire, then a punk like me can clear the mission with my buds then take it over. Instant Org HQ!