Originally Posted by
DarkerThanBlack
Conclusion is that this game has easily over a hundred pvm areas and virtually infinite options and only three pvp related events that can reward players for pvping but don't involve or in fact require much if any pvp to begin with because of bad design that never got addressed properly. 99% of the time spent in NW is attacking towers not players, 99% of the time spent at tara is being afk waiting to kill a monster that any endgame character can solo without breaking a sweat. Battlestation pvp is more or less on demand but you end up paying 15€ per month for an unbalanced shooter game with autoaim, and most of the time you'll run into players who just want the daily xp/vp rewards and don't want anything to do with actual pvp creating a stale pvp environment. Considering one can get rewards from all three of these events without -ever- attacking or being attacked by another player they can be dismissed as actual pvp events or pvp areas. Just like every other area with 75% or lower suppression gas, pvp is an option but not the least bit required or rewarding. Taking that into consideration AO has zero, absoultely no pvp dedicated content.