Well then this migt be worth considering.
I generally dont like this idea at all. But I understand that this might be a thing that is a must.
Crashes and Lag is a serious problem and have been the reason I stopped playing AO several times.
Now if this should be a major problem because of all the different looks people can have I have a suggestion which I think should have been an obvious setting in the options.
I mean, the number of different looks you can have is heavy! So this is a suggestion i have.
When you enter a zone with alot of fooks in it. Instead of TRYING to display all theese players in their different looks at once, give them an standard appearance. They all look the same (basically, there should be a few standard configurations always cached up!).
Thereafter as the computer chaces up and loads up the settings ppl switches from this "basic" character to theirs real characters with all attributes. So ond Highend comps, this is fast, hardly noticed. On Lowend comps, this takes longer time. the main thing is anyway... YOU shold NEVER experience lag. Better to have a large group of "uncached" guys, than a large group that make my comp lag like hell.
This should improve lag and code in your system. Now with this in place, heck we might just have more players on the sama area at once...
I still think there is a general glitch in the code somewhere regarding lag. But this might help.
Zodde - Fixer
Re: Re: Re: Giving up? I think so
Quote:
Originally posted by SM
AO does look pretty, I'll give it that, but do you really want to maintain pretty at the expense of gameplay?
If AO wasnt pretty where would it be today? I for one wouldnt play it. But I agree that something needs to be done and giving a easy option to completely turn off "pretty" before the big battles would be nice.
Re: Thank you for feeding us lies and BS
Quote:
Originally posted by Landover
Now possibly you need my monitor program. I wrote a program to show what your card is being told to do, and it logs to another machine. I have proof that your game is double and triple loading the same textures, being told to draw the same spline over and over, and not bothering to clean up unused textures at all.
Landover
Hi, where can you download this monitor program?
Re: Re: Re: Giving up? I think so
Quote:
Originally posted by SM
[B]All True, however the terrain objects that the player would "see" can be loaded before arrival (stopping post-whompa building popping) minimising the post-zone thrash. If the meshes are done properly you should need 1 mesh for each breed (not each body type) regardless of wether they are wearing cloaks or not and a few extra meshes for helmets/weapons/tank armour. Have a few generic textures in memory (use vertex shaders to colour the armour) or just straight vertex colour. Then monitor free CPU and trickle in "important" textures and meshes from disk to mem and from mem to GFX card as and when you can.
I don't think that the various meshes they have currently for the players are the reason for the disk access thrashing - they probably don't weight that much in total. I think that the textures are much more of a problem.