i Like these ideas but...
NO Camping please. Ive finished the Dodga mission but it took me 3 days of camping:( Just to get to him.Thats three days were i had absoulutely no enjoyment from the game.
I wonder if they will actually read all these..
Info on Me:
Played thooooooousands of Online Games. Never tried AO until recently due to responses from friends who had tried it and hated it. They have since changed their minds, and invited me to play with them. I love it so far, and I can only hope that the excitement stays. I am leaving EQ for AO, it just cant compare with what appears to be a much more involved game. That said, I am a Newb, and I always put both feet in my mouth when I speak so take note...
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Do you want story-missions that are profession specific or not?
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Yes
(It would be nice to see stories centered around covert operations for agents, and out door exploration for the adventurers. This would also allow the reward to be more geared towards a specific profession. I would also wonder if skills could be looked at in a quest, in otherwords if someone has really high stealth but isnt an agent, perhaps they can do some of the agent type quests... Just a thought)
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Do you want side-defined missions, or missions for everyone?
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Sided
(I like the three way split thats going on, and I would like to see some OMNI tech or CLAN type items only. I am unsure where the neutrals would side in these, perhaps they might be able to do both? Or perhaps it is another incentive to pick a side...)
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Do you want the quests to scale with your level? (So you may take the same mission at lvl 30 and at 100, only with tougher opponents?)
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Yes
(The reward should also scale appropriatly. There was nothing I hated more in EQ than getting involved in a quest that ended up requiring me to solo somthing out of my range.)
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Do you want many small, or fewer longer quests?
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Both
(The short ones would be great for those of us who cant spend allot of time online. The longer ones would be awesome for those of us who have no life.)
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Is it ok with you to camp spawns, like we see in other MMORPGs?
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No
(This is one of the reasons I left EQ or began searching for something else in the first place. I literally camped things for days at a time. It was so boring, and burned me out so fast, it isnt even funny. But go ahead if you hate people, its a great tactic to really get everyone upset at you.)
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Is it ok with you if we interweave the normal auto-content mission system in this, so that we can generate areas for you even in these story missions? (Or do you want only outdoor action?)
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Indoor and Outdoor
(From an agent's perspective I could see allot of infiltrating hostile factories or business buildings etc etc. From an Adventurer I could see allot of spulunking and outdoors action. I think a mixture of both would be cool, but I also understand that if things are outdoors you may be running into a camp situation. Taking EQ again, I spawn X NPC in a place far away from me. I race over there, only to find out that someone killed him to see what he would drop. If the only way to get around this is to do them all in doors, then I am for indoors only.)
Nobody in their right mind is going to read all this...
Re: I wonder if they will actually read all these..
I've read a good portion of all the posts in this thread.. but then again, no one has ever said I'm in my right mind ;)
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Originally posted by Valhalid
Nobody in their right mind is going to read all this...
Re: Re: I wonder if they will actually read all these..
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Originally posted by jws
I've read a good portion of all the posts in this thread.. but then again, no one has ever said I'm in my right mind ;)
I dont know if thats a good thing or a bad thing, but I do know its an amazing thing. ;)
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Originally posted by Locke
What I most of all miss in AO is a more open mind regarding missions/quests. I want small, fun to do, quests with rewards that dont give me better lvling ability but token items that I can show off to my guildies (+ xp). Fetching an notum rich fruit for a sick child npc rewards me with her favorite teddybear, totally useless but UNIQUE.
Wow, I totally forgot why EQ quests were so boring. Same ol same old, kill X take head to y get uber L3VVt.
In fact there was only one quest that I actually enjoyed doing, so much I did it over and over. It was for a Dark Elf Cleric or a Troll Shaman. You essentially camped this druid master (Very Boring), then you took its head (big surprise) to an Enchanter in the Dark Elf city of Neriak. (Here is where it gets fun) The enchanter casts a spell on the head and turns it into a magical mask that transforms its user into a halfling. It only has one charge so you have to use it in the right place. You then have to find this halfling fellow, and tell him your going to help him. By helping this halfling twit you get a secret message written in halfling which tells of an invasion into Neriak. You have to take the message to the enchanter and at that point a spy appears in a secret tunnel in Neriak. It took me a long time to find the spy, I killed him and then had to take his head (Woot! another surprise) and a necklace I had received earlier, to some guy who gave me an item with a spell I couldnt normally cast as a cleric or a shaman.
The funnest part of this quest was being able to turn into a halfling for a short time. The halflings had no idea that a Dark Elf was wondering around their city, I even cornered a halfling punk and beat him up behind a water fall just for kicks. IM not sure why... But that kind of a quest was allot funner than anything else they had to offer. And I did it, not for the item, but for the fun of deception... ;)
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SalaciousD
Have missions where things can be built as well as destroyed. I think it's also important to have missions where people not affiliated with an org can partake in the struggle against the other faction. I just think it's really important that the focus be more on taking over the planet and establishing political, material and social dominance over the planet. Getting a nice crit and seeing a monster go down is always fun, but I'd really like it if I felt as though I were spending my time working more towards a cause than anything else.
I think that this goes beyond the engine. Granted I have no idea what it can be capable of. But my basic understanding is, destroying buildings are not possible within this construct at this time. They did make outposts capable of being taken over much like in DAoC. Perhaps if these outposts had something else to offer as far as an advantage. In other words, you take over outpost 3-4 and you gain X territory. I know the guards change once the outposts are taken. Perhaps they could even consider having newbie 30- level outposts that can only be held or taken over by those levels thus involving all the ranges. Dunno. But I understand the need to have some sort of long range goal. Pitting player against player is a constant challenge. After all, we all need to sleep some time. ;) Good ideas though! I would really like to smash some stuff... hehe
A camping I will go, a camping I will go! HI HO THE MERRY OH!
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Originally posted by Ozeki
As a final note, let me just say that camping does NOT have to be a bad experience. I spent my fair share of camping rare spawns on EverQuest's PvP server.
Your RIGHT! KS'ing aside, I mean you get to sit on your butt for 3 days straight staring at the same spot waiting for MOJO JOJO to spawn! DING! Your skill at playing Gems has just increased! (999)
Hehe, you make a valid point. But I think that keeping items unique can be done without requiring people to sit on their butts all day and not enjoy the game. Verant started a concept that never really caught on a while back, that was an excellent solution to this problem. Non static quests, with reward items one per server. In your example, it may be just a few per server per year, but the concept still remains.
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Originally posted by Maephina
On more then one occasion I have been in that place, helping guild mates and friends whip up on Neleb to get his nifty robe (Poor guy getting--beat down and left for dead in your underwear has GOT to get old fast).
Hehe, only someone who has had this happen to him could have put it so well! Aye, waking up in some alley 900 miles away from where you were, with your underwear pulled up and over your head does get old after about the 3rd time.
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Originally posted by Maephina
Perhaps all items attained on quests should be no drop?
This Eliminates the "I get team, we kill mob every time it spawns for a month, we get item, we sell item for 40 mil on OT market"...etc etc
I can understand your desire to keep people from L3VVT PH@R^^!NG. I sorta hate the concept of no drop though. I mean they put allot of work into this game to make it seem more realistic. No Drop crap just totally throws that all in the trash. Perhaps they could make the items self destroy after a minute or so? Of course no drop doesnt correct the problem of having ubers camp stuff for lowbies. But thats a whole other discussion.
Interesting points though. I am in agreement with keeping the L3VVT PH@R^^3R$ away from the dragons horde.
Edit Notes: Forgot to end quote :>