NPC generated story missions
Glad to see the wheels beggining to move on this one!
I do not personally like the idea of camping a spawn for a year and a day. Many of us want to have spare time to help out with the guild or just explore the vast expanses of Rubi-Ka.
Personally I think the best way to do this would be to have "story missions" available from TEAM mission terminals. Have them scale with level but not be impossible, remember some classes and specific players find soloing 100% missions impossible to begin with.
However, since "cool items" will most likely be dropped by the "boss" or creatures along the way, and everyone having one of these items would cause unbalance or loss of uniqueness, the missions should last for a real-time week for anyone who takes it and not "respawn" during that time.
Story missions should be an "adventure"
Clarkson - RK1 agent lvl 115
"It's not the agent you see that you have to worry about."