Originally Posted by
Zwelgje
If this is the main reason why buffs went to a 4h duration it would be very weird logic and why not make it 8h durations or hell just make em all perma Buffs, that will last even after you die. Because looking and asking for buffs is very inconvenient.
Personally the [self buffs] should only get the 4h tagg, because each time you play your toon the chance that you play it longer then your buffs duration was a very high probability.
However, everything you can cast on others should not be longer then 30min - 1h tops. Why?, because it's not part of your skill set!!!
Other professions should not be running around with other peoples toolset like it's there own. Duration made the fine line which is now completely removed. Also recasting stuff is part of the game, if you didn't plan ahead it your own fault, if the battle lasted longer then your HoT and you're out of Nano it's not a faulty game it's the outcome of either a good battle or bad game played. You don't have to increase a duration of a buff for this, it's a game element.
(Oh, and before you start about Agents, FP should work in a similar fashion. While the Agent "looks" like an other profession, the "self" buff he'll get from it's FP will check for the same req as if he would get buffed by others. So those buff will last 30min -1h tops.)
HoT (long HoT in specific) if casted on others shouldn't be lasting for 4h for this reason. If you want to blitz roll a fixer, don't ask one for buff and pretend to be one.