New attributes nanocan, treatment & complit mastery cans
By including these nano cans you are explicitly making AO pay to win.
requiring players to spend ~1200 funcom points for 8 attributes, 15 complit and treatment that are unobtainable otherwise just ruins the game for me. As someone who enjoys twinking low levels to their fullest potential, this is a huge slap in the face. Unless these nano cans are Title level locked to tl4+ (when players are using more symbiants and ql 200 implants aren't much of a hurdle), they basically break competitive lowbie twinking by forcing players to either pay $10 to the developers for a bonus ~3 implant Ql's and a higher belt/ncu, or settle with only the best ql's that you can achieve with ingame credits. I can see the use for these, for instance if you are twinking your main and you just need that extra 15 points of complit, or 8 more points of intel or something at tl6/7. Then one might be willing to pay 400 points for a quick boost that could otherwise be found in superior gear or symbiants, purely for convenience. And even that is pay-to-win, just not game-breakingly pay-to-win. Essentially, with this update practically every twink below level 75 is outdated in the sense that nobody is truly twinked to their maximum potential any more.
tl;dr funcom introduced overpowered overpriced p2w twinking nanocans to the itemstore that seriously piss me off, and I'm pretty sure the developers have said before that they don't want to make AO pay-to-win with the itemstore, so what gives?