crash during team mission + relog = death
Hi,
Yesterday, I had a very bad experience (this is only the second time I am really fed up with bugs in this good game) with team missions. We were 6 players in a team mission and everyhing was fine except that:
- the mission was very very long (too long, this is my first complain; afer 1 or 1,5 hour we were still at 70%); it looks like there were around 100 mobs! The map was so huge that we spent a lot of time clearing all floors
- as a consequence to the first remark, at a moment we got lost when we retrieved an unlucky player who re-joined the team after diconnection. We were all running everywhere to find these elevators: why not putting elevator switchs in the map when they are discovered?????
- as a consequence to the second remark (this is my explanation) I was kicked out AO: strange, i got the usual exit screen (freeing memory) and then I got the login screen (although the first instance of AO was not completly closed????). It seems that also another player had the same problem; I do not know about others.
- the last thing, very very boring: I re-logged, and I appeared in the team mission, BUT FULL OF MOBS (althought before crash we were more than 78% completetion!). Of course I died after a few seconds and LOST 133k exp!
My conclusion is the following:
- limit the maximum size of the map and number of mobs (or at least give the possibility to change this as a setting of the mission)
- indicate the elevator switchs when they are discovered on the map
- DO NOT save the location of the players when they exit/crash in the mission. PUT THEM AT THE ENTRANCE OR OUTSIDE!
A few minor problems, still annoying:
- pet pathing! this is crazy how many times my pet was stuck in the middle of a table (how an elevator can end up in a small room with a table in the corner?). AO is may be 1 year old, and I was not there at the beginning, but I suppose pets were. So this is definitivly something that should have been fixed/investigated a long long time ago!
Leosonyc
Re: crash during team mission + relog = death
Quote:
Originally posted by LeoSonyc
As a consequence to the second remark (this is my explanation) I was kicked out AO: strange, i got the usual exit screen (freeing memory) and then I got the login screen (although the first instance of AO was not completly closed????). It seems that also another player had the same problem; I do not know about others.
- the last thing, very very boring: I re-logged, and I appeared in the team mission, BUT FULL OF MOBS (althought before crash we were more than 78% completetion!). Of course I died after a few seconds and LOST 133k exp!
This is a known problem. The server your mission was on crashed. And instead of a periodic save so that they can roll back to that save after crashing (probably to reduce server load) it has to rebuild the mission from scratch. If you are more then 3 rooms from the entrance that usually kills you (unless you can calm)
no save of the status -> why relog in middle?
Hey,
This is really a stupid bug then. If the server does not save the status of the mission, why the hell does it makes you log in the middle of it after rebuilding the complete map with mobs?
Damn, and this is a known problem :-(
Leosonyc