Re: Re: Re: Hunting Grounds
Quote:
Originally posted by Detonate
http://www.anarchy-online.com/charac...1/name/dropcid
Dropcid = Level 62, this is his highest level character. He has no idea what 100+ is like. Please disreguard is uninformed ramblings.
Now I would also like to say, WTF? Martial Artists, Agent, THEN Adventurers.....
I would like to direct you to the link of my guild First Order, the Largest AO guild in the game, PERIOD!
http://www.anarchy-online.com/org/stats/d/1/name/655361
Everyone is playing a MA, Agent, Enforcer, and Soldier. Why??? They are by far the least broken, best classes in the whole game.
See the little bars down there, the professions very few people are playing. THOSE are the ones you need to focus one. THOSE are the broken professions that time forgot.
Adventurers, Fixers, and Bureaucrats <---- Needs fixing NOW!
And I like the idea about monsters remembering and hating you. Only thing I don't like, is that they will eventually start giving you more XP. This just gives people and even BIGGER reason to camp Mobs... Try this on for size: The longer you camp MOBS, the more "skillful" you are at killing this paticular mob, and the LESS experience you start to get. This will give you a reason to leave a popular spawn in search of better XP and throw some variety into the mix....
The two classes mostly needing fix is MA and Adventurer, don't shed any other bull****. After that I would say Fixer, Agents and NTs should be in line. Fixers are not gimped, they are just boring. You don't have any major flaws, there is nothnig promised you don't have, but I agree that you need somethng to keep the game entertaining. NTs are supposed to be -the- damage dealing class, but we are currenlty just a support class. This need a fix. Agents seems fairly ok, except some sneaking problems.
Re: Re: Re: Re: Hunting Grounds
Quote:
Originally posted by Illuvatar
The two classes mostly needing fix is MA and Adventurer, don't shed any other bull****. After that I would say Fixer, Agents and NTs should be in line. Fixers are not gimped, they are just boring. You don't have any major flaws, there is nothnig promised you don't have, but I agree that you need somethng to keep the game entertaining. NTs are supposed to be -the- damage dealing class, but we are currenlty just a support class. This need a fix. Agents seems fairly ok, except some sneaking problems.
Don't forget Crats!!!
Re: Re: Re: Re: Hunting Grounds
Quote:
Originally posted by Illuvatar
Fixers are not gimped, they are just boring. You don't have any major flaws, there is nothnig promised you don't have, but I agree that you need somethng to keep the game entertaining.
So glad you enlightened me. Now that I see the light, I have no idea how I could have come to that conclusion.
I guess all the upper level Fixers that have spent months building their character are throwing it all away and quitting because it wasn't cool anymore. Yea that makes sense.
Now where exactly did I put my super duper thing-a-ma-jig.
more love for the fixers, ...
just wanted to add another voice to ...
- - - P L E A S E F I X T H E F I X E R S - - -
with a cherry on top :)
larSonny - lvl 36 neut fixer
Somewhat part of the topic
I didn't see anything about Enforcers in there except this:
"Barely have time to sit and use the treatment kit before some hyper soldier or enforcer is racing off after the next target. Just relax people, it's not like it's a game or anything." As long as you are free to choose, I guess it's OK."
This kind of worries me because it's implying that the Soldier and Enforcer are godlike killers that can go on and on. This is probably due to the fact that Enforcers swinging beams and hammers are really "tearin' it up" out there. Does this mean the Enforcer changes of the future are going to 'nerf' this character. If so, what of the Edged weapon Enforcers? Yes, I am one of them, and quite honestly its tough as hell to advance without assistance most of the time.
My point is, I hope that they are as thorough if not more with examining this profession as they obviously have with the Agent.
Re: Soloing and Teaming (the conclusions)
It was good to hear from you again! Many new ideas and thoughts! I have a comment on this allso:
The article states: "I'd like to get some more feedback here, also from the Doctors. How much better can we make the Adventurers and MAs without infringing on your territory?"
My answer is, ADV and MA (or if it is ENF) is allready good at healing, so they should not get anymore. I'm lvl 92 Dr. and i know of some that can heal just as much as me (team, direct, hp team buff). If they get any better doing that, whats the purpose of getting a Dr. in your team while you actually can get a MA who can heal AND make alot of more dmg? Essense Of Titans is one of the most powerfull team HP buff i know of.......i can't compare to that. It allso makes 20+ to str and stam??? wooot? I have to use Iron Circle AND a good team hp buff to compare to that. My team buff only lasts for 45 mins while essense lasts like 1:30 hours!!! Are they healers or am i?
I'm not saying you should nerf them, just let it be like it is now. If you will get them more HP buffs or whatever i'll quit!!!