I'd love some changes: reflect, add dmg buffs, blockers, may be somthing else.
But:
1. reflect debuff as a pet proc is a a bad idia, becouse it makes our pets a prime target in any case. In mass pvp it makes soldier immortal, beouse it affects 1 target and only for pets. Since pets are usualy rooted or calmed in mass pvp engineer becomes blocker totem only in mass pvp.
2. We will lose 726 offence from pet buffs. I hope new pet ar will be an adequate, becouse we will lose possibility to do any harm to evaders especially to bureaucrats and fixers.
3. Trade skill for nano buffing is a stupid idia, becouse size of trade skills for this nanos much more than we need to have for top craft. My
guide helps you to realise how much base skills we need for craft. I'm affraid we lose possibility to use any weapon with new Tskill requaerments, becouse IP cost of new setup will be higher. I would not like to comment what most of engineers will chose to be a crafter or to be a weaponer.
4. Root/snare pet immun redused from 76% to 30%. It will be more easyer to root/snare our pets.
5. Blockers. ATM it's possible to remove it by 3 specials: burst, fling, AS. So fixers, crats, engineers, docs, Envy soldiers, Advs have possability to remove it solo by right special combo. 5 special blockers are 100% removable by this professions for 12 seconds and 18 seconds we have no deffence. (i'm not mind if you are going allow people to use only 2 special such as fling ore burst + AS ore FA)