Re: no mention about implants
Quote:
Originally posted by Odaen
Whats IC or wrangles for now. Do you really expect traders to remain debuffed (from wrangling) while grouped so that the team can stay buffed? Its hard enough to get a single wrangle out of a trader per mission much less constant wrangles. Would be kinda hard for a trader to heal during battle now wouldn't it if constantly debuffed due to wrangles.
Yes, I would expect traders to constantly cast wrangles. What's the problem with being debuffed?
First the trader casts their plunder/ransack skills line to raise their abilities then they wrangle for team. The trader is not there to do dmg but is in a team to be a support character. Saying they wont wrangle islike saying a doc won't heal or a soldier wont shoot. Each prof has a role in a team, if you don't like healing don't be a Doc, if you don't like enhancing the team don't be a Trader.
The recent changes make the trader a much more valued member of a team then ever before. I starte a trader but only got to level 6 before I realized how dull and unecessary the prof could be. Now with the upcoming OE changes I'm reconsidering playing a Trader.
Re: Re: no mention about implants
Quote:
Originally posted by Psilock
First the trader casts their plunder/ransack skills line to raise their abilities then they wrangle for team. The trader is not there to do dmg but is in a team to be a support character. Saying they wont wrangle islike saying a doc won't heal or a soldier wont shoot. Each prof has a role in a team, if you don't like healing don't be a Doc, if you don't like enhancing the team don't be a Trader.
nice theory. here's the problem.
traders have no green skills except tradeskills.
can't raise any combat or nano skills 5pts per level like most classes.
everything is 3-4pts. so the drians only get us back to the same level
as everyone else. you start handicapped and the drains compensate.
if you cast a wrangle, then you're back down 100points lower again.
damage is lower, crits are fewer, and you're casting lowerQL nanos,
for example, it's the difference between casting 300pt heals and 500pt heals.
or the difference between adds being calmed or resisting.
any team that cares more about teamplay
and strategy than thier own big numbers
would prefer me to heal and mez and crit.
FC and there little game.
This whole OE issue would go away if FC didn't make the reqiurments for Castings NANO'S Equiping ARMOUR , WEAPONS and casting PET NANOS so HIGH.
Where did they get that Stat Requierment from, Dont you think they tested it at the time ?
They must have gone through a whole bunch of different stat requierments and changes.
And Now they want to change it again Because it is getting to easy for players to play there game, I have never heard anything so funny in my life.
Sometimes when you make your bed you have to sleep in it FC.
Dont become a loser like SOE ( EQ ) where they midstream changed and nerfed many things in game as well as taking away several prized artifacts that players would dream of getting.
This is not how you improve something, This is how you Adjust it to serve your needs, and not ours.
Take heed and listen...