220 imps that u have buit are bugged
thats right ANOTHER bug on something i looked forward to using only to find out its immpossible. after u get the empty refined imp (quite easy) then u get the clusters (quite difficult) u have this beatiful 220 imp built that will give u just a lil bit xtra only find out it has ql 300 REQUIREMENTS?!!!!!!!!!!!!!!!!! Not to say i was supprised. cz/funcom/whoever if u so happen ro read this (which i doubt a 1/4 of what we post's does get read) plz consider this something that needs to b fixed asap. the GM told me the bug developed after u guys deleted the 300 imps...hrm...shortcut in code maby....whatever it is plz fix it. cant really b constructive other than say put the normal requirements that the 220's u find in missions on these (which btw i find it funny the imps u find already built are geared toward enforcers / fixers) how convienient for them.