hrm a cash sink what to spend cash on erg...
make some hireable npcs for a tempoorary time, hat will fight for you for an hour or so that could help u out on missons o
give the players to give credits for certain things aka cleaning up the water in tir, planting a flower patch somewhere in the world, putting a temporary sign somwhere
high lvl roleplay boosts, like some purchasable cloak or hoods that boost your char size insanely or change your caracter to have a permanant glowing auro around them<anti-laggy though>
Maybe also the ability to buy a landing pad for your yalmaha, or the ability to colorize and personalize it
maybe some illigal stims in some store that alter your character some way temporarily, but u never know what it will be, kinda like a lottery but still based<normal lottery would be nice also>
Make some missions that cost money to run and are uber hard, but have an outstanding item/cash reward
some nice adveturer/nt buffs *cough*
Re: Economy is "alive" and healty if you ask me..
Quote:
Originally posted by AgentGimpy
However, this is a "role playing" game and and the main role of all players is not about making money to buy all the stuff other players have. We all have our roles on Rubi-ka, just like the real world.
If some people want to play for the money of the game, then that's fine too. I don't agree that this is just simply a "role playing" game. For some people it is about making money and buying the stuff and selling it to others for a profit. Or what not.
I think shops in basic are way to expensive. I can understand a weapon going for a ton of cash, like maybe a QL 40 or something that is higher going for, 28k.
but for a QL 6 or something going for 6k.
Thats more money than a newbie would be able to make hunting in the newbie area or even doing missions. And the implants, that are below 10 in QL, the money to make that much would simply take too much time to invest in. Now Im not saying we should go around and make mobs drop more cash. Im just saying maybe lower the prices a bit. I saw a nova flow QL in the 20's go for 28k. I know thats a valuable weapon but cmon. ..
Anyhow I heard funcom was going to lower prices and debuff mobs but thats just what I heard from some funcom article.
loot cloak? - and money-sinks
were did u loot a cloak?
only place ive ever looted a cloak is in mort, nanocloak, and it was pretty high ql. This ones was so usual around it wasnt worth selling, but better to save to use myself in a far future. The other loots i have had is also the kind of armor that have downsides at many AC's. I tried a week to sell 10 items ranged ql 120-150, but didnt get t osell them at cheap prices even. I got some good money of selling them to shop. And this was armor i had collected for a month. A agent lvl 100-110 can sneak thru missions and get example ql 160 favoured items. (primus coats, elite armor, nova flow etc) About all agents lvl 100+ i know about have ease to get more money than they ever need.
Anyway, what i started with is balance among professions. There should be other ways to make money, more professoin based, to improve professions (especially doc's, alltho they have got monsterparts to get money, but i think this was a bad emrgancy solution, not very creative) ability to make money, AND to improve a RP asepct fo game. Money in use other places than shopchannel, for social stuff. (Like doc having a medical office to offer Implant surgery) Make a hospital. Also other auction houses, trade houses (were ppl can act as shops) engineering houses, etc. were professions can offer theyr service.
For the ppl having more money than they ever need, more higher "moneysinks" must be added. Special higher shops, with profession based clothes requiring certain levels to equip. (A special surgery outfit for Doc+100, slightely changed for +125/+150 and a completely new one at lvl 200) - Dark special clothes for agent (why should they go around in color armor? They are supposed to be conseald) Diffrent types for diffrent landscapes. require lvl +100, slighly improved +125/+150 - new ones at lvl 200. Use creativity making such clothes.
Guild clothes and houses. Houses ranging a long range of quality from barracks to city high-houses and castles and lots og other stuff. If u FC do some work, make them customizable when ppl buy/build em, and moer ppl add, the more it cost. Include a bar to buy drinks, disco etc. nodrop keys for the guild-people, and leaders can give extra timer-based keys to out-of-guild ppl.
Larger range of vehicles, customizable colors etc. Taxis to carry extrapassenger, bus to carry team or more ppl, costing ALOT.
Ppl could buy new appartments, with view over the city and a own bar, kitchen. With bathrooms of diffrent qualitys, living room etc etc. Own stereo wich u can play tunes on. (improve sound in game, downloadable packs with extra sets of sounds and melodys to game, or include in a patch)
And not just add the sit emote, but also /lie-down to lie down on a bed or something. Also for surgey, ppl should have to lie down (if the throw out clinicks and let doc do the surgery work)
Design tons of social stuff, improving the pleasure in doin RP stuff, and making the surroundings more colorful :)