dropped weapons on zoning
did funcom say that this was done on purpose???
if it is, why the hell did they create this entire implant system in the first place?
here's an example of how it screws you.
Go to Stret West for a mission...enter a 25% zone...be attacked by some omnis...fight back...run to the mission while the omnis are chasing you...go into the mission...get attacked by 3 mobs in the first room...during battle re-equip your dropped off hand weapon...run away with 50% taken off your health...zone back into stret west where the omni is waiting...get blasted and not being able to defend yourself because one of your weapons dropped back into the inventory...die.
if you have the skills to hold the weapon in the first place, then it is completely dumb to have to re-equip it every time you zone. simply because i walk into a city doesn't mean that my equipment falls off.
here, everyone try this.
1) grab two books, one in each hand;
2) walk through a door.
did the book in your left hand fall out?
if not, then funcom is dumb. if yes, then seek medical help, you have a problem.
Yesterday's additions to the bugfest, äh buglist
Fortunately I was able to gather nice team yesterday evening (*; CET) that we had some fun with in the Wailing Wastes (any ETA for the map?). We did three team missions together which gave rise to some good news and some more annoying news.
At first the good news (always stay polite, even if it is hard ;) ):
- (Although) I choose 1.1 difficulty missions, there was only one grey NPC/MOB in all of the three missions (must have been around 80+ encounters in total)
- Non of the NPCs/MOBs was red to me as the lighest level char in the team (45)
- Most of the encounters where either green or orange (some dark orange), yellows were rare?
-> The balancing of the team missions seems to be (good) acceptable from here (I will discuss this later)
The bugs that the team and myself observed:
- Invisible attacker (actually the MOB attacked through a wall)
- Water problem (jump to exit)
- Mobs stuck at the edge of a pool that are not attackable (they seem to have the same problem as we do ;) ). You have to reach the same Z-level (thanks jwiede) to initiate combat.
- One of the team mates simply went invisible during the mission. I had him on the team list, he was in range, all but me could see him??
- The mission reward ($). The money was not distributed at all. I got the 'correct share' of the total, nobody else got a penny. I don't mind dividing the money manually, but it would be nice, if I have the full ammount to distribute and not have to take it from my own.
- Anyway the sum was lousy for a 5-team (8-10k per mission).
- The weapon of our soldier was 'jammed' during one fight (block of specials?)
- After one tough fight (several MOBs) I couldn't use my Nano recharger, even self targetting didn't help. After executing a nano formula it worked again.
- Sparrow Flight Other and SF Team are still not fully functional:
-- They still end at each zone, outdoor or not (luckily the removal is complete now, no double zoning necessary)
-- The first time I casted SF Team all team members where morphed but I was not? No biggy (where did I hear this??? ;) ), but strange. Second time and follow ups it worked.
-- It is still very annoying that I can't execute any nano as reet. To repeat myself: If you don't want anybody morphed to reet form cast damage dealing nanos, then please restrict the appropriate nano formulas, not the reet form. Cure the cause, not the symptom!
Discussing team balance and difficulty:
At first: It is a 'really' complicated issue and I for sure lack experience to have a (good) overview, although I do team missions as often as possible.
Background: A friend of mine (Enf40) and myself(Adv45) teamed in Borealis (2). To get to some action I chose 3 TEAM missions (find item) in Wailing Wastes (highest possible cash reward for acceptable travel distance and 75% zone). I set the difficulty to 1.1 - remember, team of two. Usually I am able to solve SINGLE missions of this difficulty in about 50% of the cases or with his help in 90+% of the cases. At this time I expected a team of three, maybe four (DOC and/or MA, wishful thinking, you know).
We stopped in Newland to ask for assistance. Finally a Soldier (lvl39) joined and brought two friends (a MP and a ??? (Enf?) lvl 37 and 39, if I remember correctly - forgive me guys, it was late).
With this team of 5 we headed to WW and finished the three missions within a reasonable time (2-3 hours).
If I recall correctly, everybody in the team levelled, including myself. I made about 70k xp. We had two casualities, mainly based on 'suboptimal' team coordination (two orange agents in an acid room and one while being attacked without having the team together).
Questions that arose:
- When is the MOB difficulty set? On entering the area or on accepting at the mission at the terminal.
-- First case: If I would like to be cheaty: I would gather my team, get to the mission area, remove all from the team but the weakest (! level wise) two enter and rejoin. Pour ones that would use such tricks.
-- Second case: Would remove trick, but as we did (without purpose) you will never have the complete team at the mission terminal.
--- Both methods are not 110% save, but if possible, I would like to gain some insight. Some of us like to enjoy the game together with others ;) - yes, I am an Adventurer. And therefore an 'acceptable' setting of team missions could help a lot - Thanks in advance for any answer.
Hope this fits into one post.
So long,
Max(imilian)
* Actually I am really amazed that some people are still teaming with an adventurer, but nevertheless happy about. :)
An annoying attack bug...
I have only started experiencing this bug after the 13.0 patch.
I'm a crat. When I attack a mob, I use my pet and DD nanos, no weapons. I'm in a mission (I haven't hunted since so this is the only place I know for sure that it happens) and there's a mob I want to attack. I send in my pet, who starts attacking the mob, and I use my DD nanos. While I'm attacking the mob, all of the sudden, it automatically turns on my combat. I have no weapons on, so it's making me hit the mob with my fists which does about 2 damage. This wouldn't be that big of a problem except for the fact that it somehow interferes with my nano casting. Other than that it's a really big annoiance and has never happened before.
More and more on Missions
OK, I have to admit I'm totally lost. There is no doubt that Funcom is tweaking the missions in an attempt to undo what thay have done. I only ask they tell us when they are doing so. Usually my son and I (Level 43 MA and Agent) set the individual mission sliders with the Easy / Difficult main slider centered over the first "i" in "Mission", then we went full bad with the good/bad slider and then full credits.
Night before last we saw our first mission that looked all red, and very briefly. <chuckle> "I don't think so!" was one of the nicer things said.
So we left the sliders alone with the exception of the good / bad and we tried also centering IT under the "i" in "Mission" last night. We got to the mission and were greeted by three green MOBs and thought we had found the "touch". Next one was slightly oriange but not any real problem. Next one was a green. Next was a darker orange that we almost couldn't deal with but by healing each other while giving our all we managed to take it down. Then another darker really light green. Then came the end!
A VERY DARK ORANGE that hit wayyyy harder than we could, with a damage shield like no other and the capability to buff heal like I can't remember seeing. At least I have yet to see a health buff that will do 20% healing at that level. And, of course, our hit points dropped by maybe 60% to 70% and were not even close to effective. We both healed each other until we could no longer and then ran for the door. Healed and returned to find that SOB, errrr, hate this keyboard . . . MOB had healed to 100%. So we tried again and THIS time he was suddenly joined by another DARK ORANGE from another room and before long my son and I were staring at each other at the reclaim terminal!
Come on, Funcom. Please use your Funk & Wagnalis and look up the word "challange". You will not find the word "impossible" there anywhere, I looked!
Yesterday my Fixer, Icaria, took three missions and completed zero. Last night my Martial Artist, Attaboy, took two missions teaming with an Agent and completed zero.
Putting a carrot at the end of a stick to lead a mule is OK, but you need to watch the length of the stick or the mule looses interest.