Uber Human NPC in missions
This is to just add to the symphony of voices citing *serious* issues with fighting humanoid NPC's in missions which appear to have "Uber" Armor.
My main character Avatarius - could no longer solo even light greens and some greys [that healed] also became virtually unsoloable. I figured I had gimped myself by making too many skill based mistakes [I had taken the pistol route, then switched to Vektor ND Lizard] but found despite having one of the better shotguns in the game [and a 370 attack skill in shotgun to back it up] I was doing almost exclusive minimum damage to humanoid NPC's with the occasional crit. BUT since these seemed to regen with time and heal themselves, the end result was leaving the mission in disgust with myself or dying.
So I rolled a new Char. "Avatario", still an Adventurer but this time going with Riders. In missions I'm still doing only min damage for most shots - however fortunately low level NPC's dont have much more hitpoints than me so its very doable, but that's at level 10! I know darn well it will be a swift return to unplayability for missions once I get into the 30s because its clear from these forum threads that once you get to that level, the NPC's hitpoints just become to high.
I have a Level 70ish Soldier friend with the best range of soldier weapons who as of 13.0 can no longer solo green adventurers [humanoid npcs] because of their heal, and is having trouble with others [takes minutes to fight other humanoid npcs, huge mission times]. He is sadly now seriously considering cancelling, I'm sure he's not the only one.
This is a serious problem which needs addressing right now.
Some of those mobs are out of control
Yup, in12.8 I used to be able to solor orange / just barely reds.
Now in 13, yellows of the adventurer / enforcer type are eating me alive.
I think I figured it out...
I posted on another board, it *seems* to be the enemies weaing low-tech armour (any part it seems) that have this huge AC thing going on.