Enforcer Is The Nerfest Prof
I play AO a couple of month, i have an ENF 141 today, i took a 6 month break after the OE patch to come back since 3 weeks. I choose an enf cos i thouht it was a good striker and tough profession to kill !
I can say that the ENF profeession is the worse prof for many reasons compared to others prof :
First of all to understand better the griefs :
+ lot of ppl think that ENF are tanks that must attack first the mob in team, and so it s become the rule on servers.
+ ppl do more team mission or group hunts
+ ENF chooses Atrox as bread, so nano skills are dark blue...
+ remember that enf have not a big nano pool and T&S (so small nano kit)
DEEP into the prof : --------------------------------------------------
+ NANO LINES :
Mongo lines : Gives health but add all mobs around on u ! if u are in team missions with calmer u can uses mongo cos it breaks the calm ! So it s useless
Challenger lines : Increase output damages. Good buff but it cost a lot and has a short duration time
Weapons buff lines: Usefull IF u increase SI pi skills (dark blue). 866 in pi si for a +120 in melee weapons. very expensive
Essence lines : Perfect
layer buff lines : It takes lot of time to cast it and once u absork the hit it s useless so u need to cast it again : too slow, too expensive
shield buff line : what s for ?? ;) - it gives a pity amount of life and small amount of damages on mobs (71 damages each time a boss hit u will do nothing on an 100K health boss!)
Rage line : Nice buffs to run away :) but it gives u damage and has a short duration time : burning rage gives u 410 damages per 20s, launch 10 times it and u ll do the mob s' job :))
fear line : The biggest joke from FC : players want xp, not to the mobs run away from u. It can save u if u play solo but who does!
Taunt line : ?
+ WEAPONS : arf, it s a funny topic.--------------------------------------
- How can u tank with melee weapons under lvl 180, they are crap compare to other weapons ??
- I saw ALL profession used a better weapon than ENF. Yes shoot weapons(i saw a 10000 critical hit for a trader LVL 140) are better than melee. Only mantis scissors or blood bat can be better cos they are tough and multi wielding .
- ENF are oblige to go close the target to fight, so ENF takes time and damages before they reach a target (in pvp for ex, i can have a crit and special attacks b4 i am on the target !), same for the MA prof anyway.
+ ITEMS :
No stuff for enforcer that can change really the fight or the skills.
The last item was "library of ..." (ql200 adds 50 damages per hit).
THAT S ARE THE FACTS : and compare to other prof that dont tank or are close mobs,
we dont have AC buffs like soldier, MA, ADV, ENGI , fixer ...
we dont have no evade buffs like fixer ..
we dont have no calm buffs
we dont have no heal buffs
we dont have no crit buffs
...
+ HOW IMPROVE THE ENF PROF ?
If the ENF are the official tank they must have the stuff to handdle this, and at least one the improvement that s follow :
- Better AC/shield/reflect buff or better melee weapons or better items that s increase hits or critical hits frequency.
- Remplace the fear line by a AC buff line or evade/duck/dodge buffs line
- mongo lines must not break the calm on mobs
- fast casting time on layer buff
- longer time duration for challenger time
- reduce the cost of some buffs
...
Plz FC, does something to improve the ENF prof, we are weak on the weapons choice and hits.
I apologize for grammar mistakes :)
Re: Enforcer Is The Nerfest Prof
I play AO a couple of month, i have an ENF 141 today, i took a 6 month break after the OE patch to come back since 3 weeks. I choose an enf cos i thouht it was a good striker and tough profession to kill !
I can say that the ENF profeession is the worse prof for many reasons compared to others prof :
I first thought that this was going to be a sarcastic post until I started reading it.
First of all to understand better the griefs :
+ lot of ppl think that ENF are tanks that must attack first the mob in team, and so it s become the rule on servers.
Err, well, that is their job, ya know? And level 140+ it doesn't matter who tanks.
+ ppl do more team mission or group hunts
Yea.. we know.
+ ENF chooses Atrox as bread, so nano skills are dark blue...
Nanoskills are dark blue regardless of breed.
+ remember that enf have not a big nano pool and T&S (so small nano kit)
Raise T/S then, or use First Aid kits, or get an HE, or get a Crunch or...
DEEP into the prof : --------------------------------------------------
+ NANO LINES :
Mongo lines : Gives health but add all mobs around on u ! if u are in team missions with calmer u can uses mongo cos it breaks the calm ! So it s useless
It does what it's supposed to do.. taunt mobs onto you. It gets aggro off of people who don't want it (namely low HP classes / docs out of nano / etc)
Challenger lines : Increase output damages. Good buff but it cost a lot and has a short duration time
It used to suck with the 2 minute buff, but now it's fine.
Weapons buff lines: Usefull IF u increase SI pi skills (dark blue). 866 in pi si for a +120 in melee weapons. very expensive
Use the lower ones then. They add nearly as much for half the skill.
Essence lines : Perfect
Great.
layer buff lines : It takes lot of time to cast it and once u absork the hit it s useless so u need to cast it again : too slow, too expensive
Insta-cast at higher levels. It's not expensive as for as nanopool goes either.
shield buff line : what s for ?? ;) - it gives a pity amount of life and small amount of damages on mobs (71 damages each time a boss hit u will do nothing on an 100K health boss!)
The HP buff helps (+450 never hurt anyone, it's half an essence.) Damage shield is great for PvP as well.
Rage line : Nice buffs to run away :) but it gives u damage and has a short duration time : burning rage gives u 410 damages per 20s, launch 10 times it and u ll do the mob s' job :))
Use it in conjunction with absorb, it absorbs all the damage taken. It is more than just running away, the damage shield buff is great for PvP, so is the Nano Init buff, and especially the Melee Init buff, namely because of weapons like QB/EQB.
fear line : The biggest joke from FC : players want xp, not to the mobs run away from u. It can save u if u play solo but who does!
It's crowd control. It'll come back to you after it wears off. Gee wiz. It's like a crat whining about a charm.
Taunt line : ?
Bugged and possibly your only gripe.
You know, most professions would love to have this many nanolines. And you whine that some of them have problems that are nonexistant?
+ WEAPONS : arf, it s a funny topic.--------------------------------------
- How can u tank with melee weapons under lvl 180, they are crap compare to other weapons ??
No they aren't. Beam/Native Staff is still quite decent, and the QB is easily equippable at level 155.
- I saw ALL profession used a better weapon than ENF. Yes shoot weapons(i saw a 10000 critical hit for a trader LVL 140) are better than melee. Only mantis scissors or blood bat can be better cos they are tough and multi wielding .
Enforcers have by FAR the best weapon in the game (QB/EQB), and your other weapons are still quite decent. If you used Native Staff/Pipe combo before you can use QB/EQB, you too can get 10k crits (that was an AS, you can use Sneak Attack.)
ENF are oblige to go close the target to fight, so ENF takes time and damages before they reach a target (in pvp for ex, i can have a crit and special attacks b4 i am on the target !), same for the MA prof anyway.
Use Rage. Remember, it adds run speed. D'oh.
ITEMSS :
No stuff for enforcer that can change really the fight or the skills.
The last item was "library of ..." (ql200 adds 50 damages per hit).
You have some very decent items. The Tank Absorb item from Foreman's, NBalls, Legchopper Gloves, etc.
THAT S ARE THE FACTS : and compare to other prof that dont tank or are close mobs,
we dont have AC buffs like soldier, MA, ADV, ENGI , fixer ...
Yea, you have HP buffs galore to make up for it.
we dont have no evade buffs like fixer ..
That's what you have 10-12k HPs for.
we dont have no calm buff
Use the fear you whined about earlier.
we dont have no heal buffs
Mongo is a heal.
we dont have no crit buffs
Your best weapon doesn't need crits to do well.
+ HOW IMPROVE THE ENF PROF ?
Add a /godmode to the OPTIONS list if proffession = enforcer?
If the ENF are the official tank they must have the stuff to handdle this, and at least one the improvement that s follow :
- Better AC/shield/reflect buff or better melee weapons or better items that s increase hits or critical hits frequency.
So you want EVERYTHING? You already have more stuff than most professions can DREAM Of.. healing, crowd control, damage buffs, run buffs, HP buffs, massive damage. Your weapon is ALREADY the best in the game, and it doesn't need crits to perform well.
- Remplace the fear line by a AC buff line or evade/duck/dodge buffs line
Why?
- mongo lines must not break the calm on mobs
It should have its downsides, though I might agree with you on this one.
- fast casting time on layer buff
Already have it.
- longer time duration for challenger time
So you want +250 AR for 5 minutes? It already adds plenty of damage, and the nanoshutdown / recharge time is more than reasonable.
- reduce the cost of some buffs
Get nanocost reducing items like everyone else. (Hardcore CPU upgrade, GPH after you are high enough to get into Tara raids.)
Plz FC, does something to improve the ENF prof, we are weak on the weapons choice and hits.
LOL... best weapons in the game, remember?
Let's overview: Enforcers have very high HPs, limited healing capabilities, great nanolines, crowd control, HP buffs, damage shields that add HPs, best weapons in the game (5k damage a hit while challengered with the EQB; 1/1 for the time FoB is on), highest run speed (and melee/nano init) from rage, oh, and layers is not a bad substitute for extra "healing".
Go play a class that is the "nerfest".
~Chris
Re: Re: Enforcer Is The Nerfest Prof
Quote:
- How can u tank with melee weapons under lvl 180, they are crap compare to other weapons ??
[/b]
No they aren't. Beam/Native Staff is still quite decent, and the QB is easily equippable at level 155.
Yeah, i'll give you 1m if you can equip QB @ lvl 155, coz you need lvl 161 to equip you babbler
Re: Enforcer Is The Nerfest Prof
Quote:
Originally posted by jodocast
[Bwe dont have AC buffs like soldier, MA, ADV, ENGI , fixer ...
[/B]
Damn it, our secret is out! Jodacast got the right of it; fixers do in fact have an AC buff - it comes in the form of hacked symbio-graft.
Almost got to admire such ignorance, it must have taken a lot of hard work to be that good at it.
Re: Enforcer Is The Nerfest Prof
Quote:
Originally posted by jodocast
I play AO a couple of month, i have an ENF 141 today, i took a 6 month break after the OE patch to come back since 3 weeks. I choose an enf cos i thouht it was a good striker and tough profession to kill !
I can say that the ENF profeession is the worse prof for many reasons compared to others prof :
First of all to understand better the griefs :
+ lot of ppl think that ENF are tanks that must attack first the mob in team, and so it s become the rule on servers.
+ ppl do more team mission or group hunts
+ ENF chooses Atrox as bread, so nano skills are dark blue...
+ remember that enf have not a big nano pool and T&S (so small nano kit)
DEEP into the prof : --------------------------------------------------
+ NANO LINES :
Mongo lines : Gives health but add all mobs around on u ! if u are in team missions with calmer u can uses mongo cos it breaks the calm ! So it s useless
Challenger lines : Increase output damages. Good buff but it cost a lot and has a short duration time
Weapons buff lines: Usefull IF u increase SI pi skills (dark blue). 866 in pi si for a +120 in melee weapons. very expensive
Essence lines : Perfect
layer buff lines : It takes lot of time to cast it and once u absork the hit it s useless so u need to cast it again : too slow, too expensive
shield buff line : what s for ?? ;) - it gives a pity amount of life and small amount of damages on mobs (71 damages each time a boss hit u will do nothing on an 100K health boss!)
Rage line : Nice buffs to run away :) but it gives u damage and has a short duration time : burning rage gives u 410 damages per 20s, launch 10 times it and u ll do the mob s' job :))
fear line : The biggest joke from FC : players want xp, not to the mobs run away from u. It can save u if u play solo but who does!
Taunt line : ?
+ WEAPONS : arf, it s a funny topic.--------------------------------------
- How can u tank with melee weapons under lvl 180, they are crap compare to other weapons ??
- I saw ALL profession used a better weapon than ENF. Yes shoot weapons(i saw a 10000 critical hit for a trader LVL 140) are better than melee. Only mantis scissors or blood bat can be better cos they are tough and multi wielding .
- ENF are oblige to go close the target to fight, so ENF takes time and damages before they reach a target (in pvp for ex, i can have a crit and special attacks b4 i am on the target !), same for the MA prof anyway.
+ ITEMS :
No stuff for enforcer that can change really the fight or the skills.
The last item was "library of ..." (ql200 adds 50 damages per hit).
THAT S ARE THE FACTS : and compare to other prof that dont tank or are close mobs,
we dont have AC buffs like soldier, MA, ADV, ENGI , fixer ...
we dont have no evade buffs like fixer ..
we dont have no calm buffs
we dont have no heal buffs
we dont have no crit buffs
...
+ HOW IMPROVE THE ENF PROF ?
If the ENF are the official tank they must have the stuff to handdle this, and at least one the improvement that s follow :
- Better AC/shield/reflect buff or better melee weapons or better items that s increase hits or critical hits frequency.
- Remplace the fear line by a AC buff line or evade/duck/dodge buffs line
- mongo lines must not break the calm on mobs
- fast casting time on layer buff
- longer time duration for challenger time
- reduce the cost of some buffs
...
Plz FC, does something to improve the ENF prof, we are weak on the weapons choice and hits.
I apologize for grammar mistakes :)
Dude, get a beam, upgrade your armor, pump some IP's into better nanos/nano c. init, and stop whining. Start a nano fixer, hmm that doesn't make the fixer nanoskills green its a bug...really.
Re: Re: Re: Enforcer Is The Nerfest Prof
Quote:
Originally posted by Keisaki
Yeah, i'll give you 1m if you can equip QB @ lvl 155, coz you need lvl 161 to equip you babbler
Err I meant 165 :D
~Chris
Re: Re: Re: Re: Enforcer Is The Nerfest Prof
Quote:
Originally posted by Megabio
Err I meant 165 :D
~Chris
Dont mind ethernal here, he just has enforcer envy. His class should have gotten love first, but of course funcom messed up and put enforcer on the love list... now he has this belief that they are the uberest class in the game.
not true, but it sure sounds good to me :)
love ya man, but your opinion is as skewed as mine :p
Re: Enforcer Is The Nerfest Prof
Quote:
Originally posted by jodocast
lot of ppl think that ENF are tanks that must attack first the mob in team, and so it s become the rule on servers.
Uh... I believe that Enforcers are supposed to... uhm...
Hmm.
Oh, nevermind.
Re: Re: Re: Re: Re: Enforcer Is The Nerfest Prof
Quote:
Originally posted by Yazule
Dont mind ethernal here, he just has enforcer envy. His class should have gotten love first, but of course funcom messed up and put enforcer on the love list... now he has this belief that they are the uberest class in the game.
not true, but it sure sounds good to me :)
love ya man, but your opinion is as skewed as mine :p
Actually, enforcers are the best class at level 200, only 2 professions can even have a real chance against you. I think that says somethin. :D
~Chris
Re: Re: Re: Re: Re: Re: Enforcer Is The Nerfest Prof
Quote:
Originally posted by Megabio
Actually, enforcers are the best class at level 200, only 2 professions can even have a real chance against you. I think that says somethin. :D
~Chris
Engies and MAs right? or.........?
hehe