Report back from your represenatives
Ok, Berinda and I are now able to reveal some of the work we've accomplished so far in our discussions with the devs and other professionals.
First: FA - We pushed hard to make FA easier to land and there was opposition but there was a concession. The first bullet in each FA is going to have a lower defense check, making it a bit easier to get better FAs on evade profs, and at least "Flingshot" FAs on fixers and profs with CiB up.
Second: Increased weapon support - Better buffs and more support for more weapons. Also, we might be given access to Pistol Mastery. How do people feel about that? Yes please, no thanks, not too bothered?
Third: Perks - This is obviously what most of you are interested in. We will be getting a new perkline to replace Power Up. Perkline details:
At 220 with the line maxxed: Max HP 500, Body Dev 150, Max Reflected Damage 100
Perk 1 - HP drain. Hits for 2532-2532 and recovers 100% HP, taunts 8k, 40s recharge.
Perk 2 - DD perk. Hits for 3462-5027, 45s recharge.
Perk 3 - 10k taunt, 20s recharge.
Perk 4 - DD perk. Hits for 3848-6774, 45s recharge.
All perks have 35m range and are Attack Rating 100% vs Dodge 100%. All are 2s execution time except for Perk 3. My only big problem with this perkline is the lack of Stuns, and I've been asking the devs for Perk 3 to have a % chance stun attached to it. My idea for that perk would be a 10k taunt, 60s recharge time, 2s execution time, and a 30-40% chance of a 4s stun.
Fourth: Reflect cap - Funcom don't want very-high reflect-twinked or damage-to-nano setups to be possible anymore. No details on this yet but Berinda and I will make sure this doesn't affect soldiers using AMS5 + OFAB back. We will try to ensure that reflect bracers are still viable but no guarantees there. Please post your thoughts on this.