Re: will make it unbalanced
Quote:
Originally posted by Krabbus
Even if it's easy to implement the code Thugdoom is talking about I don't think Funcom will make the changes in the fundamental gamemechanics available for Shadowplayer only.
Krabbus, let me ask you something. Are you on this planet? Do you get that there will be balanced. Expansion pack guys will be balanced against other expansion pack guys and non expansion pack guys will be balanced against non expansion pack guys (as much as they are now at any rate). If you REFUSE to BUY the new OPTIONS you DO NOT get them!! Are you dense? Its pay to play. That means if you pay you get to play. you paid for Anarchy online, super, that means you get to play it. You pay for your monthly service, that means you can continue to play on their servers and in their "maintained" world. You have not paid for Shadowlands therfore you dont get to use the stuff in it. Period, end of story, done, finished, THE END. Wrap your brain around that concept and beat your head against the wall until it sinks in.
A Fundamental gamemechanic can be like this:
- A change in the skillsystem, that make it easier to survive, eg.: specialize in First Aid in you are able to heal more and that will prevent you seeing the Reclaim Terminal as often as a normal player will (same profession and level). This will make you level faster.
So what? You don't pay for the feature you don't get it. Its as simple as that.
- A change on how much experience you get for each kill. First of all they can't make shadowplayer mobs easier to kill than normal AO mobs since this will make the shadowland players level faster, and again it will unbalance the game between the Rubi-Ka and shadowland (and of course between the players)
How ignorant are you? I've already explained that that example you keep using (taken from one of my posts) was completely misunderstood by you and you keep using your misunderstanding as if it was a fact. Re-read what i wrote and then read my response to you.
- Teamlevel range, lets say they are increasing the range in team so you can let lower people team with higher levels. That will also unbalance the game if it's only implemented in one version.
Good, that would be a great feature that I'd pay $20 for just to have that.
and so on...
I hope the list continues basuically forever. It would be better that way. The more i get for my $20 the happier i am. I might even start to PVP just to blow you away a few times and listen to you whine about the unfairness of the guy that bought the expansion pack and contributes to Funcom's financial future having more options then the guy that refuses to for some half though out inane principal.
Funcom will never go the opposite direction when Shadowland arrives, so they are going to implement fundamental gamemechanic changes in both versions - to make the game as much balanced they can. [/QUOTE]
They will and they should. Anything else is financial suicide. Why dedicate 30 people to a project that will have an endresult of zero? IF you can get everything from the expansion pack without paying for it why even go through the expense of selling it?
Krabbus, where are you from? You've noted that your english isn't good so i am assuming your from Europe (just because i'm under the impression that most of the non-us customers are from Europe). I'm wondering, were you raised as a socialist or something? Because you seem enamoured with the concepts of socialism and anti-capitalism to any degree. Please, illuminate me. Which archaic and broken idealolgy of socialism do you practice?
Re: Re: will make it unbalanced
Quote:
Originally posted by Thugdoom
Krabbus, let me ask you something. Are you on this planet? Do you get that there will be balanced. Expansion pack guys will be balanced against other expansion pack guys and non expansion pack guys will be balanced against non expansion pack guys (as much as they are now at any rate).
This must be the dumbest comparison I ever have seen, I agree that exp will be balanced against other exp users, and non-exp users will be balanced to other non-exp users. BUT I'M NOT TALKING ABOUT THAT - READ MY POSTS YOUR IGNORANT FISH (hehe) What about the balance between exp-users and non-exp users - THAT'S THE REAL PROBLEM.
You want to be in the same dimension/playfield as I'm in, but you have fundamental advantages since you are playing Shadowland (such as skillspecialization, and perhaps teamlevel range, XP bonus etc)... do you see the problem? If not I'm wondering what kind of society you are living in...
Quote:
If you REFUSE to BUY the new OPTIONS you DO NOT get them!! Are you dense? Its pay to play. That means if you pay you get to play.
Jupp, that's fine by me too, but not if you can use the advantages in the fundamental gamemechanic in my apartment, or in my mission, or where I'm PvPing... If you want to be in the same dimension/playfield as normal AO players you have to have the same set of rules, final... do you get that??? If not will the game be unbalanced!!!
Quote:
A Fundamental gamemechanic can be like this:
- A change in the skillsystem, that make it easier to survive, eg.: specialize in First Aid in you are able to heal more and that will prevent you seeing the Reclaim Terminal as often as a normal player will (same profession and level). This will make you level faster.
So what? You don't pay for the feature you don't get it. Its as simple as that.
That will be the same as paying FC for a copy of the old ELLTS, it will unbalance the game.
Quote:
- A change on how much experience you get for each kill. First of all they can't make shadowplayer mobs easier to kill than normal AO mobs since this will make the shadowland players level faster, and again it will unbalance the game between the Rubi-Ka and shadowland (and of course between the players)
How ignorant are you? I've already explained that that example you keep using (taken from one of my posts) was completely misunderstood by you and you keep using your isunderstanding as if it was a fact. Re-read what i wrote and then read my response to you.
I'm not ignorant, I have seen your post, this is just an example of a change in the gamemechanic. As you can see I have posted 3 examples of what a change in the fundamental gamemechanic can be like.
Quote:
- Teamlevel range, lets say they are increasing the range in team so you can let lower people team with higher levels. That will also unbalance the game if it's only implemented in one version.
Good, that would be a great feature that I'd pay $20 for just to have that.
That feature is fine if you can't do it in my playfield/dimension... if you can do it in Shadowland then I'm fine by that... But if you can do it everywhere and normal AO players can't do it - it will again unbalance the game.
Quote:
Funcom will never go the opposite direction when Shadowland arrives, so they are going to implement fundamental gamemechanic changes in both versions - to make the game as much balanced they can.
They will and they should. Anything else is financial suicide. Why dedicate 30 people to a project that will have an endresult of zero? IF you can get everything from the expansion pack without paying for it why even go through the expense of selling it?
Nope, they will never do that, why did they remove the ELLTS? Fundamental gamemechanics will be implemented in both versions, but new gameengine (graphicengine), new playfields, items etc will be only available for Shadowland players, ok???
Quote:
Krabbus, where are you from? You've noted that your english isn't good so i am assuming your from Europe (just because i'm under the impression that most of the non-us customers are from Europe). I'm wondering, were you raised as a socialist or something? Because you seem enamoured with the concepts of socialism and anti-capitalism to any degree. Please, illuminate me. Which archaic and broken idealolgy of socialism do you practice?
I'm from norway :)
What I'm saying, this is a roleplaying game - a game can't have artificial intelligence so a stripped-off player have to be equal if they are going to live with each other. The difference between the players will of course be their levels, allocation of IP Points, and items.
I see that you don't know what a roleplaying game really is, Rubi-Ka is a seperate world from the world we live in, and the people in Rubi-Ka really don't have any hosts (you and me playing the game) that can make their life better. What you are saying is that a hosts can pay the creator of this world (Funcom) to make the life of some Rubi-Ka people a bit easier. If you do understand what a roleplaying game is, then you understand that a hosts can't be a part of the game - so why the heck should US Dollars make the path for the people of Rubi-Ka??? You really can't bring your world into this fantasy world...
If you think the people in Rubi-Ka have hosts will this be the same as saying that God are controlling your life!
Quote:
Originally posted by Tekkers
(...) So if you had bought Quake III and then there is come an expansion on, what happend there are many skill'z and new playfields you can't use anymore with the original, I never heard somebody complain about that, why would you do it here. (...)
Ok Tekkers, but could Q3 Expansion Players play with normal Q3 Players? I don't think so... so there isn't really a problem there.
The problem with the Expansion Pack for AO is that they will allow Shadowland players to be in the same playfields as normal AO players - therefor they can't have different set of rules (rules = gamemechanic)