Re: Why we are adding level requirements on all future nano formula
Quote:
Originally posted by Cosmik
From Andrew Griffin, nano designer:-
Adding level requirements on nanos means that new nanos that are made before the expansion pack is released will still become available at the ‘correct’ level, rather than all the level 200 nanos being useable at level 100. Additionally, this will allow us to increase the skill budget even further later on, if that is something that we want to do.
You did not answer any of the pressing questions brought forth by many players.
What will be the point of picking nanobreed over Atrox now, if nanomage was supposed to be able to use nanos earlier than Atrox due to int/psy being green? Now an Atrox and a Nanomage will be able to use the same nanos at the same time/level, essentially, obviously with a slight advantage toward the nanomage in that the IP cost will likely be lower, but that does not mean much when you weigh the HP of the two.
Or, what will be the point of teaming with a Meta-Physicist? One of the points in teaming is to be able to benefit from the buffs of your teammates. Now, a +140 mochams gift buff will be essentially useless, even if it would allow us to cast a new nano.
You may feel a need to do this, but your "changing game" needs to "change" in other ways before you have another mass exodus of players, which already seems to be starting. :(
Will the current nanos without level restrictions be given level requirements as well in the future? Lordy lordy please answer the questions we ask instead of spewing PR babble. We are not stupid. In fact, most of the time I think your players have far more clue about the game mechanics than the game designers themselves, which should be both embarassing and insulting at the same time, and I can't believe you put up with it. Listen to your players. They are smart, and they know what is a bad idea. When you don't listen, bad things happen -- and I fear you'll realize this soon if you continue down this road.
--Tsk