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Originally Posted by
Hacre
That depends. If the person you were agreeing with had a point, no. Check out threads where people have asked for CB to have duration lowered and made removable with a virus scanner. You'll find me agreeing.
Oh, I remember threads where people had their points and you were against them. :p cba to actually go through all the threads, however, not for something as stupid as this.
No point getting any further in this anyway.
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I guess you have signatures turned off or just can't read. I have a 220 Crat, thanks.
Yeah, yeah. And I've had a TL7 Keeper for quite some time now which I haven't marked in my sig. However, having a 220 crat (I have one too!) doesn't make you a master of Engineerdom.
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Happy that the annoying 30 minute pet duration was being improved.
Yeah. And there still were people of the Engineer profession saying that if you get this, you do realize that this means the end of the good old excuse of Engineers having high reqs because of the duration?
Klod did back then. Klod does not now, however. But that is because he is Emperor of the AO Forums Trollkind.
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No, it means I'm not something you're accusing me of being; A troll against Engineers for the sake of it.
That's not what I accused you of. I accused you of being a troll for "fighting" for the cause of the trolls (no lowered pet reqs plox). :p There's a difference!
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That's because, as OTHER ENGINEERS have said, the PET requirements on Engineer pets is fine.
I, as someone with a level 220 crat, say that a 30 min Carlo was fine. I had a bunch of MPs tell me that 30 min Rihwen was fine, too. Just because a few people say something doesn't mean that everyone agrees, now does it?
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It's the stupid requirements on buffs (especially isotos) that needs to be changed.
ISOTOS has the reqs of 1965 MM and 2046 MC. Does this mean you also want pet requirements (Widowmaker's got 2046 MC 2041 TS reqs) lowered and the requirements of GoA (which has a 2051 MM 2046 MC req)?
Yes please!
Note that the NEW DOG has MC/TS reqs of 2109. Formula 22 has 2147 MC/TS reqs, as does the 7 team recharging spec blockers and the pet reflects. I personally think that all those things should be lowered as well with the Widowmaker's requirements, which, funnily enough, still are quite high even with all the new nanoskill items, research and so forth. Unless you happen to be like me and run around in nanoskill gear and nanoskill perks. :p
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Oh look, I made a suggestion favouring Engineers in this thread and not for the first time, either.
Indeed you did.
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2 hours is far from required?
Yes.
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Raid much 42 do you?
No. But I still can't see it as much of anything else than a slight annoyance you had to work with. Sort of like how you have to take into account the high reqs of baffs as an Engineer when you go off doing something, and the possibility of your pets dying and having to recast everything all over again.
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Or do you only do Inferno missions with teams that can complete them in under 30 minutes, hards included?
No. I have done many mishes that took over 30 mins and got through it just fine with my crat. Timing is everything as they say.
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I couldn't give a crap about 30 minute pet duration, if they were instacast.
Heh. If they were instacast, it'd be the same as having infinite shells.
Indeed. Because then you'd have something comparable to infinite shells.
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Carlo isn't even instacast in the BS buffing room because of a stupid cast cap.
Yes, funny, isn't it. Then again, you can at least be comforted by watching the Engineer go through tons of swapping just to recast all his stuff while you're stuck recasting Carlo. :p
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YOU might not find recasting and rebuffing a pet every 30 minutes annoying, however I and many other crats/MPs do.
Many other MPs and crats don't. And as an added bonus, Crats don't even have to really rebuff Carlo.
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I only have to do it once with Carlo, I can't imagine how mind numbingly annoying it must be for MPs that have to do it for how many, 2? 3?
What? Their other pets have 2-3 hour timers as far as I know.
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Also, if recasting/rebuffing pets isn't annoying, how come engineers go so bats**t crazy when people insist on killing their pets on the BS?
Remember the reqs on everything that require lots of swapping?
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I'll tell you why: BECAUSE RECASTING AND REBUFFING PETS IS ANNOYING.
Yes, it is. Remember the reqs?
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Semi-confirmed? What's that?
Probably guy saying "Hey could we get lower reqs" some guy saying "no", the guy saying "Is it because of this?" and some guy saying a vague "yes".
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What troll squad says is a reason for nano requirements does not equal FC's reasoning for higher requirements.
Indeed. But this is not a reasoning just coming from troll squads, either. It's been used by perfectly reasonable people as well. I don't think Klod was even around when it was being used against the Engineer profession already.
Neither was I, but still.
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I'll say again, in AGREEMENT WITH OTHER ENGINEERS IN THIS THREAD your pet requirements aren't the problem, the pet buffs are.
I'm saying both are. That's the difference.
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Crat pet buffs last even less time than some of the Engineer ones. While they can be self cast, they still chew nano and it's annoying. This should be fixed.
Corporate Strategy, Droid Damage Matrix and whatnot are awesome. I've never had a problem with the nano eating ability of them, however. Then again, my crat is a nanomage and I have lots of -nanocost stuff on. After years of using SOTOS, these things actually seemed long lived (har har). :p
See, you find both your pet's duration and the duration of the buffs you use on one of them annoying. I find both the requirements on my pets and the reqs of my buffs annoying. We aren't that different after all!
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MPs and Crats cannot get the same root/snare/calm resist for their pets as Engineers can.
But you can use the Pet Attention nanos and whatnot, so it's nearly a moot point. And an Engineer is going to be having trouble with the pet's NCU because of all the stuff he has to cast on the pets, so it somewhat balances this issue out.
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Is this a reasoning for higher requirements on Engi pet buffs, because you get more out of them?
Would be a stupid reason if you ask me. Especially since MPs get a ton of great baffs for their attack pet.
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Who knows, but it is unfair and annoying. This should be fixed.
Indeed.
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Carlo cannot be buffed in the way that other pets can,
Yes, this sucks tons, even with how awesome Carlo otherwise is.
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This is annoying and should be fixed.
I agree.
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Widowmaker seems to have the worst pathing out of all the other pets past and present.
I hear they fixed this, although I still see the Widowmaker running off to his own business at times. A lot more than I see Carlo do it, anyway. But it's a lot less than before.
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This should be fixed. At least they stopped Widow from healing what it was hitting though, finally.
Yeah, that healing thing is what you get for leaving mob related issues to a pet. :p
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You also appear to forget, that the permanent pet benefit doesn't just apply at 220.
True.
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Earlier level Engineer twinks are easier to make than crats and MPs,
In the case of Crats, yes, it's true, but crats get exp adding stuff and so forth that make them desirable in teams. MPs can self buff themselves to funny places. It's a whole lot easier to make a self buffed totw twink MP than an Engineer, for instance. In fact, I have one. Biggest difference between my ex-Totw twink Engi and my current MP one is that th MP doesn't have to buff beg at all.
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because unlike an Engineer, Crats and MPs have to go OB hunting every time the pet despawns.
Crats, yes, MPs can do a lot of things selfed that Engineers and Crats can pretty much only dream of on lower levels.
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Engineers just have to keep their skills within OE rules once the thing is cast.
Which, if you're really twinking, often means buff begging all over again, thus making the permanency only that good. :p
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Oh and before I forget, Engineer pet buffs have retardedly high requirements on them. This is annoying I'm sure and should be fixed.
Indeed.
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Games are supposed to be fun, not arbitrarily annoying.
Yes. That is why I think that pet buffs and the pets themselves have too high requirements. Well, the end-game ones do, the earlier pets don't really. At least the Slayerdroid is just that good when compared to the other pets of its level.
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Why doesn't an extra 1.5 hours on MP/Crat pets mean an automatic requirement lowering for Engineers? Well because troll squad arguments are hardly solid, that's why they're called trolls.
Does not mean we can't ask for it, however. Who knows, the devs might actually listen and stuff. One would think that with lowered pet requirements would come lowered buff requirements as well.
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The two are also completely unrelated.
Not necessarily. They might be, or they might not be. It all depends on how the devs will react to our request.
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If MP and Crat pets were made permanent I'd totally see an argument in favour of Engineers having a much easier life with their pets.
Thing is, two hours in most cases is nearly the same as permanency. No mish is going to take two hours. Very few raids are going to take two hours. Having to recast pets while not doing anything vs not having to recast them is a moot point. As an Engineer, I often end up just terminating my pets when I don't need them anyway.
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But then again that brings us back to the retarded requirements on the BUFFS and not the pets themselves, right?
Retarded requirements on both! :p