Sorry, cant agree with that
Maybe NTs should do most dmg.
But only of the profs with range.
Melee classes should allways do most dmg, cause they need to get close to do dmg.
I have fought a NT before, where I didnt land 1 punch.
Yes, I was unexperienced (not very experienced yet :) )
What if NTs do most dmg, and I mean pvp.
With Nullity they would be too uber I think.
Or?
Enlighten me pls :)
Re: Sorry, cant agree with that
Quote:
Originally posted by Uglyy
Maybe NTs should do most dmg.
But only of the profs with range.
Melee classes should allways do most dmg, cause they need to get close to do dmg.
I have fought a NT before, where I didnt land 1 punch.
Yes, I was unexperienced (not very experienced yet :) )
What if NTs do most dmg, and I mean pvp.
With Nullity they would be too uber I think.
Or?
Enlighten me pls :)
First off Nullity Sphere is not a balance nano - just a bonus - only a small % of the NT population get. (iven Devs stated that)
Secondly meele classes have great deffence / offense abilites which the NT dosent have and thatway this class should be the best damage dealer. (fragile glass cannon)
The Nano Technician was designed to have *very good* range and damage to kill the oponent before he could get to the NT, with the 40 m range cap half of the NT nano-range extending nanos have been made useless. Also our DD nanos have a resist check over 100% which completly nullifies our main damage source.
How would you like if your fists had a nano cost and recharge time of 4 sec. and get resisted 99% of the time (which happens very often now due to ppl raising nano resist and uber resist mobs).
There are more *concerns* at the NT board... you can take a look before you post again ;)
Happy X-mas!