Gonna be afk a while. Fire drill. :)
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Gonna be afk a while. Fire drill. :)
True, but in my post I stated that what would like to see it add was tradeskills (wish thinking, plus I'm tired :o). Also wrote that if they want to nerf it/change it, then change it into something everyone can use and want, thus not tradeskill bonuses.Quote:
Originally posted by nirax
its funny to read some suggestions like
"give money for every ql level, or give tradeskills, or xp bonus"
the scope was a pure pvp tool and a very rare and worth achieving one. i dont think ppl using it really care of tradeskills, % exp bonus or money lol. there are other things that accomplish all these things much better.
keep it a fighting-item. keep it rare and at least worth having.
And really, if they are to be as valuable as before, I dont see why even change them since they'll be begging to get nerfed again.
Also, I'm one of many, who'd really like an explanation as to why they are getting nerfed in the first place. They aren't overpowered imo.. Huge init penalty in exchange for a crit bonus. The VEs have much lower init penalty for half a crit bonus as a ELLTS, which seems like logic to me.
Cz please talk to the devs or whoever made this decision why you guys broke your promise? =>
14.2 Patch notes, Item changes =>
New version of low light targeting scope has been made. The new one has no night-vision effect, and a lower critical increase buff. The old one will no longer drop, but will stay in the game. Treasure the ones already there...
Well it states that you wouldn't nerf the old ones now would you?
If this ends in a big nerf for the old scopes Fc, say bye bye to a whole lot of core players har har ... It'll be the end of your own game if u persist in this nerf!
I'll bet we never get a clear explanation of why they are nerfing again. Another broken promise. Here is my suggestion: re-think this one for once, stop nerfing. Funcoms track record speaks for itself.
Yup Jica, bump for you!Quote:
Originally posted by Jica
Also, I'm one of many, who'd really like an explanation as to why they are getting nerfed in the first place. They aren't overpowered imo.. Huge init penalty in exchange for a crit bonus. The VEs have much lower init penalty for half a crit bonus as a ELLTS, which seems like logic to me.
I was asking the same thing, and also alrdy stated I'd wanna know why they broke their promise of leaving the old ones alone, cleary stated in the patch notes.
Well, I kinda think we wont get an explanation as it looks like it was "we saw some players write posts about this subject and followed it blind as we have a spine like a rainworm". :)
Well
Seems your mind is made up so ..
how about add a mod to the the scopes like % to land a nano attack.
since you raised the resist on nano and didnt make a counter for this to land, try throwing one on a scope.. or throw a lvl cap on them and leave the crit alone...
or if your gonna nerf them remove the init penalty all together.
or you could throw a unique icone on it and add max nano or health..
thx for your time
Speed....
Quote:
Originally posted by Noer
Well, I kinda think we wont get an explanation as it looks like it was "we saw some players write posts about this subject and followed it blind as we have a spine like a rainworm". :)
lol! so true hahaha
Funcom repeatedly goes back on their words, thereby altering gameplay and basically ruining the enjoyment for many of us. At level 200 my ipr is very valuable and I do not have the extra ip to reset my WS or EE skill.
So in order to retain the value of the old scope I feel that the new bonuses should benefit everyone. Sure an assault rifle buff sounds great, but it excludes the majority of players that dont' use assault rifle and in turn devaluaes the old scope. XP bonus is useless for characters my level and therefore a bonus like that will also devalues the old scope.
I'm hoping that the new bonuses will be along the lines of attack rating; since everyone can benefit from a higher attack rating. Either the difference from the old crit % - 8%(new scope max %) will increase your attack rating by that %. Example if you had a 15% scope you would minus 8%, and the difference of 7% will be added to your attack rating. So your revised ELLTS would provide a 8% crit increase as well as a 7% attack rating increase. An old 10% crit scope will now provide mebe 3% crit increase (depending on how hard they nerf the scopes) and a 2% increase in attack rating as well as all of the ranged increases and init penalties.
For those of you who dont' like the % increase, you can make it a flat increase. (Old crit% - 8%)x10. Example: 14% old scope - 8%=6x10=60pts increase in attack rating, plus a 7% crit increase.
This is only my suggestion. But to reiterate, I am extremely disappointed in Funcom for this news. I've never felt the old scopes unbalanced and most of us worked very hard to get ours. I've been playing my character since day one and each month Funcom challenges my reasons for staying =(
the negative init didnt affect recharge but it will in 14.6 so it wont be so damn uba duba
Back.
Bodysnatch, no need to repost the same thing.
plainly stated in another thread (amazingly by CZ) it was stated that the "old" scopes would "remain in game" and that we should "cherish the ones that exist"....
here is my crappy suggestion which is hardly enough to make up for the extreme cost of the ones folks already have...not one word about this post not being on topic, or a one man crusade will ensue:
leave the crit chances on them alone...in fact leave the whole scope alone till 8%...all scopes above 8% revert to 8% with REDUCED init penaltys, AND/OR init BONUS to NANO init.
people will still scream...can you blame them?...but at least we'd get something for the mega item/credit cost invested...and after stating that the old ones would stay in game unchanged (how many times has funcom gone back on its word lately??) its the *only* thing i can think of that would allow folks who own scopes in excess of 8% room to feel that funcom didnt single them out and punish them for buying something funcom stated wouldnt chamge...were talkin a lot here on the old scopes, not like a VE..which is a novelty at this point with the massive nano init penalty until QL 250
EDIT: this post N4zi'd by CZ minutes after posting, message Krokus1 on RK2 to hear what was deleted...
EDIT-2: not a thread, patch notes, my bad:
14.2 Patch notes, Item changes =>
New version of low light targeting scope has been made. The new one has no night-vision effect, and a lower critical increase buff. The old one will no longer drop, but will stay in the game. Treasure the ones already there...
something to note should these be 'balanced'...
high levels can equip the ql 250 vision enhancer with zero IP cost due to huge perception buffs and implants
i still would like to strain the point that this change SHOULD NOT happen, it flies in the face of everything i've been told about this item. funcom would not nerf it, it's a 'safe' item.
*cries about dark blue skills and using up her IPR points already*
suggestion:
vision enhancer Ql 400:
modify self aimed shot 600
modify self critical chance 15
modify self Rifle 200
modify self melee init -800
modify self physical init -800
modify self ranged init -800
modify self weapon range 80
LLTS Ql400:
modify self fling shot 600
modify self critical chance 15
modify self shotgun 200
modify self melee init -800
modify self physical init -800
modify self ranged init -800
modify self special recharge -10%
OR
modify self fling shot 300
modify self Burst shot 300
modify self critical chance 15
modify self shotgun 200
modify self melee init -800
modify self physical init -800
modify self ranged init -800
modify self special recharge -10%
rename it to something like "quick targeting Scope" and make BOTH scopes droppable up to Ql 400 by hardcore bosses (1-100 mob loot, 100-250=semi-rare boss loot, 250-400 dynacamp bosses)
so we got 2 scopes, 1 for the ranged guys with AS and rifle (perhaps make them adjustable with tradeskill to change from rifle to bow and vice versa)
and 1 for fast shooting, bursting and FAing guys
(tradeskills again to change shotgun/assault rifle, fling/FA, burst/FA)
gimme some comments guys :cool:
edit: double the Ql of every existing LLTS e.g. Ql200 LLTS = QL 400 quick targeting scope (which should be pretty rare)
Gimme a link to that one, as I doubt I've ever used to word "cherish" on this bulletin board. :pQuote:
Originally posted by Krokus1
plainly stated in another thread (amazingly by CZ) it was stated that the "old" scopes would "remain in game" and that we should "cherish the ones that exist"....
Oh, and your post got edited this time, simply because you made the comment on it (that language used is not appreciated, and some of it was off-topic).
nerfing Ellts is the most stupid thing u guys in FC can do.let them be nondrop or something.
no matter what you do to the LLTS scopes.. they will still be worthless after nerf.. ppl equipped them for ONE reason.. crits, cuz that's what we need..
no matter what you add to the scopes when you nerf them.. they will NEVER be usefull to all of those who have it equipped now..
the scopes will get some other purpose and new "users",
ppl unequip their scope and sell them for nothing..
leaving them in a wastepile of spendt IP/effort to equip the damned scopes in the first place..
by nerfing scopes your making ALOT of characters in-game USELESS.. cuz many ppl have based their characters on high crit as a result of LLTS. My guess is that alot of these ppl will flee the game.. and alot of those ppl are the ones who make it worth staying..
anyways.. sux..
if nerf is the only thing your "masterminds" can think of.. your "masterminds" are useless..
no real point to this post i guess.. just stating my opinion..
looks like i'll be heading for AC2 or SWG when they come..
keep up the nerfing and "Anarchy Online" will become "Failed Offline"..
you need to start thinking of new sulutions.. or alot more is gonna flee for the new MMORPG's..
"Nab out"
and FC expect to see alot of that if you nerf the scope, do you people NOT care about $$$?? why don't you try listening to us your paychecks here and not nerfing the scopes.
Check the description Cz,Quote:
Originally posted by Cz
What if we keep - or even increase - the melee and physical init penalty? I don't know whether the scopes are actually intended to work with close combat attacks, so that might actually be an option, I would guess.
I'll save you the trouble ;)
"It works at close quarters too, but is not recommended."
So they work and were intended to work on melee as well, though not as well. You have a prob there since melee fighters don't use variable attack speeds like ranged fighters do. Except at later levels where it is increased slightly (I think) 150 init seems to be the magic number for most fistfighters.
So you guys want to keep this scope special enough to be worth something, but still nerf crits. This is very possible and I must even say I agree with it. A few points that could (imho) make it work like that...
For info's purposes, I use a rifle type weapon, so aimed shot means something to me...
I choose to use the 8% vision enhancer over the 15% ellts (which I have access to if I want it) because of the fact that it has a huge Aimed Shot bonus but with the smaller penalty in init (both give 300 AS, but the vision enhancer gives less init penalty. I don't need to crit more often since I kill both mobs and players with relative ease. For the llts to be better in comparisson to the ve it should have a smaller penalty to RI with an equal or higher amount of Aimed Shot. The arguement that the VE is a waste of ip is rediculous since I got a Q250 on easily without spending a point of ip. Those new adv perception buffs do the trick. Aside from the critbonus, I argue that right now the VE is better then the llts.
You are going to have to add a new stat to them if you want to make them keep their value. I was thinking maybe raw attack (add all offense +20 for a Q200 for example). This would help to add damage and would make the item more useful. Another good one might be a small conceal bonus on them. Maybe both :D These would boh fall in line with the scopes purpose.
In any case, nerfing the crits to newschool values is, imo, a good thing (yes, I have a ton of them, oldschool ones that is). Just have to juice up the product to make it keep its value.
-mah
PS: strange, if you make a thread where you say the old scopes will not be dropping anymore but will remain in game, tons of people start whining about it being an unfair advantage. After a while when they decide to nerf those scopes anyways the same community whines about them taking away their "hard earned" advantage. I find this odd.
He means the patch notes when we were told to 'treasure' the old scopes. I mixed cherish up with treasure too.Quote:
Originally posted by Cz
Gimme a link to that one, as I doubt I've ever used to word "cherish" on this bulletin board. :p
Oh, and your post got edited this time, simply because you made the comment on it (that language used is not appreciated, and some of it was off-topic).