My end of the poll is the following:
My end of the poll is the following:
1-Do you want story-missions that are profession specific or not?
>Profession Specific
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2-Do you want side-defined missions, or missions for everyone?
>Sided, unless the quest is to rid the world of a common ennemi, then both.
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3-Do you want the quests to scale with your level? (So you may take the same mission at lvl 30 and at 100, only with tougher opponents?)
>Yes and no, yes in the sense that I would like to be able to do every quest regardless of my level and still feel I got a GREAT rewards for it, no in the sense that the rewards would have to scale to the mission, meaning it would be redonne every so often as you level. I would be more for it if you would get an item that would scale to the player. So quest x gives item x that has x properties modified upon player skill and not classified as a QL
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4-Do you want many small, or fewer longer quests?
>Both, preferably long quest with small sequences to complete overtime. (Though aacomplishements should
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5-Is it ok with you to camp spawns, like we see in other MMORPGs?
>NO, I got better things to do then to try to outadammage others and standing around doing nothing for hours.
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6-Is it ok with you if we interweave the normal auto-content mission system in this, so that we can generate areas for you even in these story missions? (Or do you want only outdoor action?)
Yes, as long as said missions are enhanced. New mission content should be added every month on my opinion, as most of our time is spent looking at the same mission environment. Content being new indoor environments. (As an example, I never understood why a crashed ship would have a cave mission interior or the same interior as an office building.)
PS: WHen team missions come out, will single player missions be rebalanced so a player has a chance to solo 100% mission difficulty, if not, why do they exist in a solo player mission?
Side note, great article, loved it ;)
Andertec, Soldier 133
CircuitFixer, engie 95