Quote:
Originally posted by Tyndareus
Hyper-bosses are so cool. Here are some thoughts I have from playing Asheron's Call:
At the beginning of AC, there was the White Rabbit, a super-powerful version of the normal harmless bunnies in the game. (It was taken from Monty Python). Anyway, it eventually got to where people could easily kill it; there was a "campaign" to "buff the bunny" and the devs actually did it. The White Rabbit became super-powerful, and rampaged around until a mighty concerted effort was used to kill it. They used an interesting strategy; I'm not sure I remember all of it, but here it is: they got tanks to crowd around the bunny and corner it against a wall, so only the tanks were being hit. Then, archers and spellcasters simultaneously debuffed and hit the bunny with offensive attacks. Since the rabbit couldn't get to them, they were safe. And it worked-the rabbit, while much more powerful, has once again become killable.
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Beep wrong
I played AC there was no tanking of bunny. THe bunny wasnt agro...so all they did was ring the bunny very close with a human wall. ALA the bunny didnt attack them if they didnt target the bunny or do anything to aggravate it. and the bunny was trapped mages debuffed and archers and mages plinked away in safe distance with nuthing to fear....it wasnt strategy it was an EXPLOIT of the game mechanics.
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Another example was the month when Bael'Zharon, the Hopeslayer, was released. Actually he didn't even move, he just cast spells I believe, but he was very high-level, and guarded by very high-level monsters. In an effort to kill him, a group of about 100 players went to go kill him. They were all slain-there was a literal carpet of bodies on the ground. Why did they fail? It wasn't because they weren't strong enough; I'm sure they could have killed him. It was the lag. It was awful. People were having to wait several minutes for the screen to change, and when it did, they noticed that they were dead. Thus, nothing could be done simply because the servers couldn't handle it.
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I was in the party that slew Bael on harvestgain....there wasnt 100 of us...or there would have been too much lag. It was basically 4 war mages with extremely high war magic....I was one of them, each with 2 healer mages to continually keep us healed. We had a bunch of around 20 tanks to help get us mages down and into position in the final room......and guess what.....we had to "PERCH" to kill him, which was frowned and was tightly controlled by Turbine....its considered an exploit......because the other mobs in the room were really bad....we jumped up on these statues and shot at him from above. except for drain healths ....we just needed to be healed to be kept alive. So angain we used the game. It took us ages to to realise it was the first time that Turbine had put perches back in the game for a reason. I died before bael did.
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What does this mean for AO? First, I just really wish that AO had the capacity to have hundreds of players in one area, provided one's computer is fast enough. That way hyper-bosses could be challenged with large groups of people. Unfortunately, all the large online RPG's have lag problems. I have no idea if this will ever be fixed, or will just remain a permanent fixture of the genre. If it isn't fixed, hyper-bosses will have to be toned down.
AC had lag problems as well any more than 50 players in one area and we started being portal stormed away.
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Or will they? That brings me to my second point. Perhaps there is a good strategy to beat bosses like the General. Maybe she does have a weakness, like the bosses in Megaman. Maybe there's a foolproof combination of tactics and professions like there was with the bunny in AC. Maybe it's possible to fool her AI so that she becomes stuck or permanently confused; maybe there's a quest item you have to get to be able to kill her. And to be honest, there's probably some sort of bug or exploit to be found to kill her as well. My point is, there's just so much we can try, don't give up hope yet. Even if there's an unbearable amount of lag.