Start a new server with the new rules.
This is my first RPG game ever and I have invested a lot of time learning strategies, spending IP, acquiring equipment based on the current rules of the game. I shudder to think how hard it will be to start over and have all my strategies put into question.
How was I supposed to know putting the best gun in my hands was an exploit? It shouldn't be called an "exploit" if it's the fault of the game code, it should be called a "bug".
In any case, please, no more changes to the rules of the game. I like the game how it is. All of these dramatic changes should have been done before letting people play and pay.
Imagine starting a 2 hour game of Monopoly then after an hour in, someone say's "hey, lets make it so those who own Hotels can't charge as much."
Start a new server with the new rules. Leave this server alone.
Re: Re: What is overequipping?
Quote:
Originally posted by Mescale
No I don't think its any of the above.
Its getting buffed up by any means then equipping an item whilst buffed (armour, weapons etc.), and then when the buff wears off you still have the item equpped, so your using an item above your level and above the objects required stats.
For instance I have elec eng of 20 I got buffed up to 36 for 30 minutes in that time I equipped a floating torch because a whole bunch of my mission were in absolute darkness. After the Buff ran out My Elec Eng dropped back to 20 but I still had a working floating light equipped.
Hence I'm over equipt because my skills do not meet the requirements for the light. But I still have it and use it.
Actually, that would have been choice number "1", anything equiped with base stats. And I already posted my reasons for that being an unreasonable solution.
Re: Start a new server with the new rules.
Quote:
Originally posted by ReetJoo
This is my first RPG game ever and I have invested a lot of time learning strategies, spending IP, acquiring equipment based on the current rules of the game. I shudder to think how hard it will be to start over and have all my strategies put into question.
How was I supposed to know putting the best gun in my hands was an exploit? It shouldn't be called an "exploit" if it's the fault of the game code, it should be called a "bug".
In any case, please, no more changes to the rules of the game. I like the game how it is. All of these dramatic changes should have been done before letting people play and pay.
Imagine starting a 2 hour game of Monopoly then after an hour in, someone say's "hey, lets make it so those who own Hotels can't charge as much."
Start a new server with the new rules. Leave this server alone.
Here Here! That monopoly thing killed me.. ;)
Re: Start a new server with the new rules.
Quote:
Originally posted by ReetJoo
Imagine starting a 2 hour game of Monopoly then after an hour in, someone say's "hey, lets make it so those who own Hotels can't charge as much."
That would be fine if this was a short, one-off game, but it's not. Board-game analogies, while fun, are not that helpful.
As Gaute said in his article, they change the game in order to make the max. number of poeple happy. Currently, some people are happy with the current equipping rules (usually the ones with twinked equipment), and some people are not. I think that the second group is the larger one, but I don't know for sure.
What is known is that the current game ruleset forces everyone to play the "let's twink our characters and forget about game design intentions" game in order to survive. I hate that, and see this whole game spiraling into a situation where only the twinks can survive "normal" monsters, while players who try to follow the spirit of the rules (instead of the loopholes) find 50% missions more and more difficult (and impossible, at some point).
At some point, the non-twinks are going to leave because of this. The $100 question for Funcom is, of course, which group is bigger. Because no matter what happens, some group of players is going to be disgusted with it. Funcom needs to decide what they want the future of the game to be, and act accordingly - and realize that they will get flak, either way. The current system is a design flaw... but some people don't want Funcom to correct this one, because it would degrade their twinked/exploited/whatever characters.
Ideally we could set up two servers, like you said, and have one server continue with the current ruleset and have the other be the "nerf" server for those of us who prefer balance to powerlevels. Unfortunalty, I don't think Funcom has the resources for something like this.