Originally Posted by
Ayria
Also, since Funcom is constantly saying "We aren't balancing for 1v1" why are things being changed because "Docs never run out of nano" based on 1v1 fights?
If the Doc has to heal more often, thanks to more damage, or cast more DoTs/Malp, thanks to more targets they need to take down, or, having to cast more heals if they're actually trying to help keep their allies alive rather then just be the typical "lone wolf" in BS: their nano will run out.
Is it all stemming from what Xenon said or are there people who see some Doc in BS who can just heal forever and figure their nanopool is still full (cause you know, they can see that..) or something? I know a lot of people figure they're so great and whoever kills them, or fails to die to them, must be OP so some of it could stem from that too.